Weekly Dev Log for March 16th, 2020
Hello everyone, and welcome to the Weekly Dev Log for March 16th, 2020, detailing all the changes that have happened since March 9th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Update 0.8.9.0 Status
We are in the final stages of getting this update ready for the general public. Last week was spent mainly figuring out some small networking issues. We’re hoping to get this update out sometime this week or next week. We are working hard to get Phase 1 of Arcade released shortly after.
Arcade Progress
@Johanna worked on creating Pizza and Ice Cream shops inside of the arcade.
@joshua worked on several arcade items, such as the Vacuum Robot and a Pug Plush.
@macdguy worked on various aspects of the arcade gameplay. He created new HUD elements for “How to Play”, token costs, and tickets in hand. Work was also done on better ticket handling and a bonus system for games that have bonus modes.
@wheezwer worked on creating logos for both the Pizza and Ice Cream shops and worked on dialogue and designs for the Arcade NPCs.
@Will worked on getting sounds figured out for “Pluck-a-pal” and “Wheel of fire”.
Arcade: Pizza and Ice Cream Shops WIP (characters are not finished)
Arcade Overview with Pizza and Ice Cream Shops WIP
Arcade HUD Improvements WIP
Arcade Items WIP
Condo Editing Improvements
@Madmijk worked on some improvements for condo editing. Items can now be aligned onto objects in a more deterministic fashion. Before, the item previews would jitter and change orientation when dragging across differently oriented surfaces. Now, the item orientation is determined from the surface angle directly, so no more sporadic/slight differences in orientation when you drag an item across different surfaces.
Condo Editing Improvements
Miscellany
@Sketchman and @macdguy continued working on the Unreal Engine 4.20 upgrade.
Wrap It Up
That about covers everything that happened since March 9th, 2020 at PixelTail Games.