Weekly Dev Log for June 24th, 2019
Hello everyone, and welcome to the Weekly Dev Log for June 24th, 2019, detailing all the changes that have happened since June 14th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Arcade Progress
A bunch of progress has been made with the arcade since the last development log. Salmon Says, Mind Tester, Skeeball, Whirl-A-Fish, Little Birde Feeders, Dizzy, Stack 'em, Wheely Rigged, and Ring God are all playable, yet their gameplay is not entirely finalized.
@wheezwer completed the artwork for “Avalanche” and “Ring God”, and is continuing to work on artwork for “Little Birde Feeders”.
@Johanna started working on a “moving target” arcade game model, and she also completed the model for a “duck punch” arcade machine. She also went and fixed some ceiling tile lightmaps in the Arcade, as well as tweaking the “Little Birde Feeders” model to better suit the gameplay. Lastly, she worked on materials for the animated lights for the arcade machines’ attract states, and created some signage for the “Avalanche” and “Ring God” games.
@Sketch worked on artwork for the “Wheel of Fire” game.
@Madmijk started working on “Stack 'em”, focusing on gameplay and replication.
@Sabrina finished the gameplay for “Salmon Says”.
@macdguy worked more on the arcade game base, adding several features such as player animation support, physics improvements, LED colors & attract animation support, improvements based on playtesting, and scoring zones for Skeeball and similar games. He worked on gameplay & controls for Skee Ball, Dizzy, Wheely Rigged, Super Hoopers, Salmon Says, Little Birde Feeders, Mind Tester, and Whirl-A-Fish. He also started working on gameplay for Ring God (Ring Toss) and started implementing the animations @Gloves finished.
@Gloves made some adjustments to the button press animations to make them play faster, as well as creating a different type of button press, which is more of a fist slam than a slap. Also started making throwing animations for “Ring God”, as well as working on the Sledgehammer animations.
@Will worked on sound effects for Dizzy, and started working on sounds for Skee Ball.
Skeeball Gameplay WIP
Skeeball Animations & Networking WIP
Skeeball Gameplay with Sounds WIP
Stack 'em Gameplay WIP
Stack 'em Networking WIP
Salmon Says Gameplay WIP
Mind Tester Gameplay WIP
Whirl-a-Fish Gameplay WIP
Little Birde Feeders Gameplay WIP
Dizzy Gameplay WIP
Little Birde Feeders Cabinet Artwork WIP
Ring God Cabinet Artwork WIP
Avalanche Cabinet Artwork WIP
Wheel of Fire Artwork WIP
We also updated our arcade thread with new media here: Arcade Development: Arcade Machines and You
Altitude Remake
@Lifeless began completely remaking the Altitude minigolf map.
Early Altitude Remake Screenshot WIP
Code Optimizations
@Sketch continued working on memory leaks and optimizations relating to Workshop models.
Wrap It Up
That about covers everything that happened since June 14th, 2019 at PixelTail Games. See you all next week!