Weekly Dev Log for July 17th, 2023

Hello everyone, and welcome to the Weekly Dev Log for July 17th, 2023, detailing all the changes that have happened since July 10th, 2023. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

June/July 2023 Condo Contest (Aquarium) - OVER

The results of the community vote are in!

Thanks to everyone who participated in the vote. There were 53 responses this time!

The winners of the community vote are:

1st Place - 2,000,000 Units - @Kenmouth
2nd Place - 1,000,000 Units - @DocFortuna
3rd Place - 750,000 Units - @Vanok_lowfn
4th Place - 500,000 Units - @SilentWolf
5th Place - 300,000 Units - @Mrs.Insomniac

Thanks again to everyone who joined the vote and the contest! Units will be distributed to all participants soon. Keep an eye out for next month’s contest!

You can see all the entries here.

SDNL: New Game World

@Johanna finished the bowling dispenser model for the Bowling Super Weapon, worked on a new TNT model, and touched up other models.

@Joshua worked on the laser saber as well as other weapons.

@Lifeless continued working on “Containership”.

@macdguy finished the last of the super weapons, finished the intermission screen, worked on a bunch of different kill effects (burning, dissolving, etc), worked on teleporters, destructable items, and a new networking system.

@Nuclearxpotato continued working on maps.

@Sketchman worked on achievement icons for SDNL.

@Will continued working on music.

SDNL: Retro Gun Effects WIP

SDNL: Containership WIP

SDNL: Laser Saber WIP

SDNL: Decimator Super Weapon WIP

SDNL: Bowling Ball Return (Before/After)

This model will be used for the Bowling Ball Super Weapon and will also replace the current Plaza Bowling ball returns.

SDNL: Cannon Barrel

This model will be used for the Cannon Barrel Super Weapon and will also replace the existing models on Minigolf: Cove.

SDNL: Minigun Barrel (Before/After)

SDNL: Achievement Icons


@madmijk continued working on MIDI support, specifically MIDI Maestro.

@Nuclearxpotato added new condo materials while also working to optimize the existing ones to be more performant.

@Wheezwer worked on art for Virus: Theme Park.

Condo: MIDI Maestro Demo

Wrap It Up

That about covers everything that happened since July 10th, 2023 at PixelTail Games.

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Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!

Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

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<3 PixelTail Games


what DAW do you use?

Tower Unite MIDI Maestro. :exploding_head:


Every time I see the midi stuff it gets me excited.
I used to love playing Maple Story 2 and going to major cities to find players playing midi sheets together in harmony, it was awesome~


blue lighting :smiling_face_with_three_hearts:


adore the mapping of containership so far, as well as the look of the weapons (including all of the retro gun stuff, i love the ammo UI!! and the awesome sounds and reload animation), but i can’t help but be taken away by the utter possibilities that MIDI Maistro provides.
As someone whose been to events in the MMO FFXIV and seen groups of people stand around and play as dancers & individual musicians (all of which require getting a specific job & leveling), being able to do all of THAT by oneself is really game-changing for these awesome midi tools, which I can genuinely see myself sampling & using alongside actual music that I make.

I adore all the work being done on SDNL and other, proportionate parts of the game such as the Bowling Ball Return that is both fir Plaza & SDNL. It’s really fun seeing that you aren’t exclusively working on SDNL, and still managing to flesh out mechanics elsewhere.

Amazing stuff! Great read as always.