Hello everyone and welcome to this week’s Tower Unite Dev Log!
Birb Plush Campaign Ongoing!
Birb’s got it all: the power to stun dragons, an all-you-can-eat arcade game, a statue, the adoration of the people, and, now, a plushie! Bring home Birb and feel great safety if a dragon ever decides to try and start something. Birb has it handled. You just provide the birdseed. (And hugs.)
The campaign will be up for a limited time (7 days), so check out the store page to see how it all works and get one for yourself! These limited time plushies go directly towards supporting our developers and the development of Tower Unite!
We hope you enjoy the Birb plushie! Any support you give us means so much, and we hope to keep bringing you more fun in the future!
Get yours at https://www.makeship.com/products/birb-plushie
Winter 2024-25 Condo Contest
Hey everyone,
The 2024-25 Winter Condo Contest has started!
As usual, we’re doing a Winter / Festivity theme.
So, your build should be either: winter-related, themed after winter holidays / holiday activities (including New Years), or generally wintry and festive!
The submission period ends on January 22nd, 2025 at 11:59 PM.
Plaza
@Johanna finished working on a brand new interior for the DIY store.
@macdguy worked on finishing both Shooting galleries, the one on the Boardwalk and the one in the Arcade.
Plaza: Shooting Gallery
Plaza: DIY Interior
Upcoming New Items
@Nuclearxpotato continued working on a bunch of new items, mostly food but also a new milk crate!
Upcoming New Items: Food
Appearance Menu Improvements
@macdguy worked on various improvements and quality of life changes to the Appearance Menu.
Appearance Menu: Worn items appear as Tab icons
Appearance Menu: Search Bar
Appearance Menu: Categories
Miscellany
@Sabrina finished adding support for having multiple Libretro core package versions installed.
@Johanna continued working on the Plaza, getting it ready for 1.0.
@Joshua worked on reworking some wearables, giving them art passes and optimizations.
@Lifeless worked on some quality of life fixes.
@macdguy fixed various issues with the Workshop SDK, bugs in the Plaza, with the UI and Menus, and in Accelerate maps. He also worked on implementing the SDNL voice lines
@Sketchman continued working on optimizations and bug fixes.
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
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