Weekly Dev Log for December 16th, 2019
Hello everyone, and welcome to the Weekly Dev Log for December 16th, 2019, detailing all the changes that have happened since December 9th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Update 0.8.6.0 (Holiday Events 2019)
Work continues on getting the update containing Holiday Events for 2019 out the door! There are over 40 new holiday items for you to enjoy, along with some fun holiday events and visits. You can check on the current progress and all the upcoming features of the update here.
@Johanna worked this week on decorating the Plaza for the holiday events.
@Lifeless worked this week on decorating Nahnia for the holiday events.
@JJosh continued working on over 40 new items, such as a nutcracker, jingle bells, wreath, new wearables, and many more.
@Wheezwer worked on the holiday banner for the holiday events.
@macdguy created a Targeter condo tool, a new item type string/ropes for christmas light string items. He also added a Face wearable slot so you can combine certain customization items. He also worked on new holiday items and the holiday events update.
Targeter Tool Demo
A new tool was created called the Targeter, which allows for easier setting of targets for items that have targets to point to such as teleporters and the new string items.
Holiday String Decorations Example
New holiday string items are included in the holiday events update, which feature a new item type that allows for dynamic string/rope items.
Holiday Customization Items Example
Face Wearable Slot Example
A new face wearable slot is being added, so you can combine certain customization items easier. The new wearable slot is currently used for cig, red nose, and cigar. It is based off the glasses offsets.
Holiday Items WIP
@Gloves continued working on animations for the arcade, fixing some animations for Whack-a-mole.
@macdguy finished up ticket animations and other Arcade base work.
Fixed Whack-a-mole Animations WIP
(sorry about the low FPS)
@Sketchman worked on stabilizing the chat server so that it doesn’t need to be restarted as often, and continued cleaning up some code used by both the chat server and the AGC.
@ThisIsntNath finished the Monthly Dev Breakdown for November 2019 video:
Wrap It Up
That about covers everything that happened since December 9th, 2019 at PixelTail Games.
Holiday Break & 2020
Most of us will be away during Christmas through New Year’s, so this may be the last dev log for the year. We plan to have an end of year post and more. See you all beginning of next year!