Hello everyone, and welcome to the Weekly Dev Log for August 26th, 2024, detailing all the changes that have happened since August 19th, 2024. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
August 2024 Condo Contest (Sci-Fi)
Hey everyone!
The theme of this month’s contest is Sci-Fi!
So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!
Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.
Winner will take home 2,000,000 units!
The submission period ends on September 2nd, 2024 at 11:59 PM CT.
Be sure to look at the prizes and follow the rules here.
Zombie Massacre
@macdguy added an Arachnophobia Mode which turns spiders into blobs, and added a new boss, a machine gun wielding T-Rex!
Zombie Massacre: New Boss (T-Rex)
Zombie Massacre: Arachnophobia Mode
Zombie Massacre: Map Maker
Work continues on finishing up the Zombie Massacre Map Maker.
ZM Map Maker: I/O Support
You can now customize the sub-objectives. You can also manually start sub-objectives or use the auto start feature. There are also IO outputs when an objective passed or failed.
The Zombie Spawner now supports Activate and Deactivate, along with an IO input for manually spawning a zombie class of your choice.
ZM Map Maker: Helicopter-less Escape
You can make maps that don’t require a Helicopter.
ZM Map Maker: Sub-Objectives
@macdguy made some basic stock sub-objectives for use in maps.
You can use these for your ZM maps, and they come with sound effects and all that setup for you. You can of course still make your own sub-objectives.
He also added IO events to sub-objectives when players are progressing the objective and when they are not.
Completing a sub-objective will give your team 600 points, and players who are inside a sub-objective will get 25 points every so often while in it.
ZM Map Maker: Better Tools for Testing
@macdguy added more editor controls for ZM. Now you can toggle zombie spawns so you aren’t getting mauled to death while you walk around your map. You can also easily switch the days.
Miscellany
@Johanna continued working on the Arcade, finishing the Air Hockey table and shooting gallery room.
@Lifeless worked on fixes for Minigolf: Kingdom.
@macdguy worked on the Zombie Massacre map maker, and added weapon and lightgun support to VR.
@Nuclearxpotato continued working on the Minigolf map, “Dino Drive”.
@Sketchman worked on setting up the new workshop skeleton.
@wheezwer worked on art for the virus map, “Theme Park”.
@Will worked on music for SDNL.
Minigolf: Dino Drive WIP
Wrap It Up
That about covers everything that happened since August 19th, 2024 at PixelTail Games.
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
If you like our game and want to support development, please consider getting a Supporter Pack:
Tower Unite - Supporter Pack
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
<3 PixelTail Games