Weekly Dev Log for April 6th, 2018


#1

Weekly Dev Log for April 6th, 2018

Hello everyone, and welcome to the Weekly Dev Log for the week of April 6th, 2018. If you haven’t heard, we’ve recently retired our old Daily Dev Log in favor of the Weekly Dev Log, which will allow us to give a broader picture and explain things in plain English, while also including some photos from development. Without further ado, let’s get started.

New Artist

We’re pleased to announce our new hire Chris, who will be producing weapon models for Slaughterday Night Live.

Zombie Massacre

Upgrade & Character Selection UI

@macdguy worked this week on the Upgrade and Character Selection UI for Zombie Massacre. He also finished the upgrade system so the upgrades actually impact gameplay elements.


Zombie Massacre: Upgrade & Character Selection UI WIP

Grenade Launcher

@Matt continued working this week on the Grenade Launcher, creating the High Poly and Sight.


Zombie Massacre: Grenade Launcher Overview 1 WIP


Zombie Massacre: Grenade Launcher Overview 2 WIP


Zombie Massacre: Grenade Launcher Overview 3 WIP

Maps

@Lifeless continued working this week on Trainyard.

Sounds

@Will continued working on sounds for Zombie Massacre, working on melee sounds for the Guitar and the hit sounds for the Sledgehammer.

Zombie Model

@Wergulz attempted this week to change the rig for the Zombie Model to fix a problem with a broken arm in Maya, in an attempt to avoid reanimating the Zombie all together, although this didn’t end up working. After this attempt, he began working to fix the animations.

Virus

Weapon Animations

@krionikal worked this week on creating the reload animations for the Sonic Shotgun, and started on the animations for the SciFi Pistol.


Zombie Massacre: Sonic Shotgun Weapon Animations WIP

Bug Fixes

@macdguy worked a bit this week on tackling some long standing bugs with Virus.

Issues fixed include:

  • Fixed a sphere on the players blocking bullet traces.
  • Fixed the chat/AFK icon being displayed at the bottom of the player spawn.
  • Fixed the scoreboard not showing all the players due to font size and issues with clipping.
  • Fixed the reload sounds for the Double Barrel and Handgun playing everywhere.
  • Fixed the shoot sounds for the Sonic Shotgun and Handgun being extremely loud.
  • Fixed the shoot sounds for the the Handgun not always playing.
  • Disabled the hands for the TNT and the Adrenaline.

Slaughterday Night Live

M1 Garand

Chris has been working on the model for the M1 Garand over the past couple weeks, which will be used in Slaughterday Night Live.


Slaughterday Night Live: M1 Garand Overview WIP


Slaughterday Night Live: M1 Garand Closeup WIP


Slaughterday Night Live: M1 Garand Scope WIP


Slaughterday Night Live: M1 Garand First Person View WIP

Community Condo: Lobby One

@Johanna worked this week on the Lobby One Community Condo, working on remastered textures and the Atrium area.


Lobby One Community Condo: Preview 1


Lobby One Community Condo: Preview 2


Lobby One Community Condo: Preview 3


Lobby One Community Condo: Preview 4


Lobby One Community Condo: Preview 5


Lobby One Community Condo: Preview 6


Lobby One Community Condo: Preview 7


Lobby One Community Condo: Preview 8


Lobby One Community Condo: Preview 9


Lobby One Community Condo: Preview 10

Upcoming Furniture

@JJosh continued working on adding new furniture to Tower Unite this week. He spent most of this week fixing collisions for many of the new items. He also created colorability for the Coffee Table and the Bookshelf Rings. New items added this week include a Plastic Tent, Antique and Casino Lamps, and two new Ceiling Lights.


Upcoming Furniture Overview

Steam Achievements

@Caboose700 continued working this week on implementing Steam Achievements into Tower Unite. This week he completed achievements for Little Crusaders, Trivia, Typing Derby, Laser Tag and Bowling. In addition, he ensured the internal achievement list was up to date with the manifest on Steam, and added additional achievements to Virus and Ball Race.

Steam Workshop Support

This week was focused on creating a new Workshop rig after learning from the first rig. You can read more about this effort here.

Wrap It Up

That about covers everything that happened this week at PixelTail Games. We’ll see you all next week, and have a great weekend!


#3

Lobby one is looking amazing. It’s gorgeous and I am so excited to see it in its fully remastered glory. All the new furniture looks great too! Those weapon models would make lovely condo decorations too :relaxed:


#4

Lobby One looking excellent. And always excited for new furniture/items!


#5

That freezer/cooler thing would be very useful for supermarkets, also i like the m1


#6

Nice i like how Zombie Massacre is coming along not too long till it is here, “Dem Weapons Lookin Fresh innit”, you can never have enough furniture more the merrier. And i have already got my first 1 mill towards Lobby 1.


#7

Just spent 800k on Silver Catsacks :disappointed_relieved:


#8

How long do you think it’ll take for you to release the lobby one condo?


#9

Welcome to Pixeltail Chris.
Can’t wait to see what you come up with!


#10

So hows the new Minigolf map “Kingdom” coming along?


#11

wow, i only spent like 260k on them (total)


#12

But only 2 of them turned out to be Golden :angry:
But I got my one and only Potato Gun from them :smiley:


#13

i got 1 golden catsack, flying turtle out of it


#15

Those weapons and all those items, fantastic. Also another artist!? Welcome Chris! Its so nice to see the team expanding, and seeing stuff from Josh so immediately has been great!

You couldn’t be more right. I’m working on something right up that ally, my freezer section’s cooler is made out of canvas cubes and looks like its straight out of roblox compared to that cooler. Not only the cooler. The other shelving items, the sink, and the tiered display tables will all make a fantastic addition when they replace my caveman canvas cube store fixtures.


#16

rip, get well soon.

Also YES!!!

THE FISH TANK IS BACK, BABEY!


#17

I just realized a sack with the word “unitz” on the cooler, YAY MORE MONEY ITEMS!! (Also when will a stack of paper units be added, those would be neat)


#18

That money bag is already in the game.


#19

Oh since when? I havent played TU since the casinos (because irl problems)


#20

the money bag is a redeemable items you can obtain from silver catsacks that you buy at the stray XP


#21

that is so evil


#22

How is it evil? Oh god is it another new meme again?