Weekly Dev Log for April 22nd, 2019
Hello everyone, and welcome to the Weekly Dev Log for April 22nd, 2019, detailing all the changes that have happened since April 12th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Update 0.7.2.0
Last week, we released Update 0.7.2.0, which added an Easter event, as well as a PAK version of the game, which can extremely reduce loading times. You can read all about this here.
Minigolf: Garden Graphical Upgrade
@Johanna continued working on the graphical upgrade to the Minigolf map, Garden.
Minigolf: Garden - Old Hole 10 WIP
Minigolf: Garden - New Hole 10 WIP
Minigolf: Garden - Graphical Overhaul Overview WIP
Minigolf: Alpine - Graphical Upgrade
@Johanna started working on a graphical upgrade to the Minigolf map, Alpine.
Minigolf: Alpine - New Hole Indicators WIP
Minigolf: Alpine - New Scenery WIP
Minigolf: Alpine - Graphical Overhaul Overview WIP
Zombie Massacre: Village Progress
@Johanna continued working on the new Village map for Zombie Massacre, which will introduce a new boss.
Zombie Massacre: Village - Overview 1 WIP
Zombie Massacre: Village - Overview 2 WIP
Zombie Massacre: Village - Boss Area WIP
Fishing Progress
@macdguy worked on various aspects concerning Fishing last week and this week.
Fishing: Fish Emotes WIP
Fish Emotes were added to indicate how various fish are feeling about the bobber, if they’ve been scared off, or if they’re interested.
Fishing: Various Fish WIP
All the fish animal items were defined and added into the game and their AI created per animal.
Fishing: Successful Minigame WIP
Since last week, the minigame was adjusted based on testing feedback to ensure you can always easily see the stress of the line and the progress of the catch without having to look down at the bars below.
Fishing: Failed Minigame WIP
Fishing: Beta Gameplay WIP
The gameplay has also been tested in a multiplayer environment and is being polished all around.
Fishing and Arcade Items
@joshua continued working on fishing items (above row) and arcade items (bottom row).
Fishing and Arcade Items
Misc
@Lifeless began working on a map for Accelerate. Accelerate is now beginning development as the vehicle base was started on.
@macdguy finished the Plaza player group system, which will be used for both Fishing and Private Theaters, among other things.
We also addressed several bugs that have been recently reported.
Wrap It Up
That about covers everything that happened since April 12th, 2019 at PixelTail Games. See you all next week!