Is the Vulkan API ever going be used for TU? The reason for asking this is because I don’t know if this is something that has been discussed earlier or if it is currently possible to do in UE4.
I would personally love to see Vulkan being used for Tower Unite instead of Direct3D, the reason being that Vulkan is supposed to deliver better performance. And seeing how the game loves to eat GPU usage, I bet it would help many people with performance issues.
When Unreal Engine 4 allows the game to be built with Vulkan, I’m sure @Zak and @Foohy will pounce on that to try it out. However, you won’t see anything resembling rumblings about Tower Unite with Vulkan Support until Unreal Engine 4 officially supports it.
To add onto this, this isn’t a absolute guarantee that the game will have it by any means, but it’ll definitely be looked into by the team!
@Caboose700 it’s available for public yeah. However there is not that much software that supports Vulkan that well. It will take a few years maybe until most drivers reached a high level of maturity. Also I have how well Unreal’s Vulkan implementation works so far.