Another slight immersion problem. I’d like having the various infected spawn points visually represent entry points more and more infected could realistically pour through. Think doors, airvents and holes in the walls.
I can see an issue with that being predictability.
If you make spawnpoints predictable then camping for the survivors on certain maps can make it unbearable to play infected.
As it is right now the unpredictable nature of the infected spawn points gives them an advantage, which is what is needed to keep things interesting.
However, what I do think would be ‘kinda’ neat would be areas only the infected could go.
Like over barricades, into broken ventilation shafts for flanking or sneaky purposes, to keep survivors on their toes instead of them being spawnpoints.