Update 0.6.6.0


#1

Card

https://trello.com/c/aTYw4j0B/395-update-0660

Description

This card has no description.

Changes

  • Added Square Teleporter and Canvas Dome items
  • Added quick hot bar UI element. Now when you switch weapons in Lobby, it'll briefly show the weapon hot bar so you know which weapon you just switched to
  • Optimized and decreased the amount of time it takes to open the pause menu by a TON
  • Optimized and decreased the amount of time it takes to open the settings menu
  • Bowling: Media player in the party room now works
  • Bowling: Added bowling pin display that shows which pins are still standing
  • Improved player animations a bit, players no longer just rotate in place when they rotate their character. Now it smoothly rotates only when absolutely needed to
  • New footstep sounds
  • Added sound effects to potatoes and pumpkins for the potato gun and pumpkin weapons
  • First person camera in RC sleigh is now smoothed
  • Viewself now disables if you are holding a weapon that has a secondary fire
  • Virus: Reduced time it takes to engage Adrenaline (1.25 seconds to .5 seconds)
  • Virus: Improved effects for Sonic Shotgun, Flak Hand Cannon, and Adrenaline
  • Virus: Reduced view punch on Sonic Shotgun and Tommy Gun and Sci-fi Handgun
  • Bowling: Pin physics have been improved
  • https://trello.com/c/gmjdoj5R/390-typing-derby-overhaul
  • Typing Derby: Text submitted now displays above player horses so people can spectate
  • Typing Derby: Your position now shows on the HUD
  • Typing Derby: Added HUD messages when a player finishes
  • Typing Derby: Added position you got on the HUD for the finish element
  • Typing Derby: Added some lights for more feedback
  • Typing Derby: If you are finished, the camera will show the entire track so you can watch other players
  • Typing Derby: Added player typing animations
  • Little Crusaders: It's now easier to hop over the dragon
  • Little Crusaders: Movement is now more like Source movement, allowing for bhopping and better air control
  • Little Crusaders: Removed .4 delay once a knight is bitten.
  • Little Crusaders: Sped up dragon bite anims and bite delays a bit.
  • Little Crusaders: Adjusted button radius a bit.
  • Little Crusaders: Fixed bite, tail swipe, and roar animations sometimes being off sync
  • Optimized media player rendering. The media player will only render the browser frames when in view and only when a video is playing. The idle screen was also turned into a pre-rendered texture to help ease FPS when the media player is completely idle (no video playing).
  • Virus: Completely reworked the infection gameplay to help with ping issues. Infected no longer infect other players by touch. Infected now have to slash at players to infect them (you can also hold the button down and it'll keep slashing). The slash is network predicted, unlike the touch method, which will ensure there is no ping related issues. The infected have new animations and a crosshair.
  • Workshop browser now remembers where you last left off (saves your tabs, filters, search text) per item type (saves different search states for player model and item states)
  • Virus: Improved the charging visuals for Plasma Autorifle and added sound feedback when the weapon is fully charged
  • Virus: Added an announcement HUD message that tells you who is the first infected
  • Virus: Round HUD now shows up during intermission
  • Virus: Added total infected number on HUD near the timer
  • Virus: Updated the random first infected selection system to pick a random player who has yet to become first infected (until everyone has had a go at being the first infected)
  • Little Crusaders: Updated the random dragon selection system to pick a random player who has yet to become the dragon (until everyone has had a go at being the dragon)
  • Little Crusaders: Your rank name now is displayed on the HUD
  • Little Crusaders: Added message when you rank up or lost rank
  • Laser Tag: Gun now moves downwards if you are out of power to make it more obvious you can't shoot in this state
  • Laser Tag: Improved the team mate indicator so its more clear
  • Little Crusaders: You can now third person as a ghost
  • Virus: Plasma Autorifle alt fire is more powerful
  • Virus: Added spawn in animations that also telegraph when the infected can attack
  • Virus: You can now roar at other players with right click
  • You now throw up when you drink too much (you can disable the effect in settings)
  • Updated drunk visuals, also made it a little harder to get extra drunk
  • Bowling: Added rainbow lights lane effects when players get a strike or spare

Bug Fixes

  • Fixed equippable items not applying when you first load into a server
  • Fixed bug with RC cars not reversing properly
  • Virus: Fixed a bug where TNT would linger from players who disconnected
  • Little Crusaders: Fixed birb physics not working properly
  • Little Crusaders: When being scared you no longer drop Birb
  • Ball Race: Fixed host advantage when starting levels (host would always be able to move faster than everyone else)
  • Ball Race: Fixed finish effects always being delayed if you had bad ping
  • Ball Race: Fixed melon pickups having a delay when you picked them up due to ping
  • Bowling: Fixed location volume not being large enough
  • Bowling: Fixed scores not showing up instantly (used to take a bit to display on the screen)
  • Bowling: Fixed workshop player models being larger than they should be
  • Bowling: Fixed workshop player models being larger than they should be
  • Minigolf: Fixed spectator camera clipping through the world
  • Fixed tool weapon shadows drawing while holstered
  • Fixed workshop player models flickering sometimes
  • Reworked player model system to ensure player models will no longer reset back to female (non workshop mode)
  • Fixed bug where players in sleighs would cause issues with the teleporters
  • Fixed duplicate backpack model when using the catpack
  • Fixed footstep sound effects not playing on landscapes (such as sand in Plaza/Condo)
  • Laser Tag: Fixed laser tag gun not moving downwards when sprinting
  • Laser Tag: Fixed aim offsets for laser tag when moving (players were rotated wrongly to the right)
  • Virus: Fixed glow effect becoming blue when someone else becomes infected
  • Fixed melon rendering individual slices
  • Ferris Wheel: Fixed a bug where sometimes you just can't get off the Ferris Wheel
  • Fixed spectating resetting the camera when trying to switch to another spectator if there is only one spectator
  • Fixed workshop character models not scaling properly in seats
  • Fixed media player dynamic lights being the wrong direction
  • Little Crusaders: Fixed spawn music not playing
  • Minigolf - Waterhole: Fixed some grass materials clipping with the course
  • Virus: Fixed Plasma Autorifle muzzle flash bug
  • Virus: Fixed Plasma Autorifle secondary fire not playing its sound
  • Laser Tag: Fixed damage indicators not working
  • Fixed Project 12 bar media players

Before Ship

  • Build
  • Test
  • Write changelog
  • Deploy

Attachments


#2
  • A new checklist named "Bug Fixes" has been added to the card.

#3

wait wait im confused
i swear update 0.6.5.2 just got made and now this
preparing for the future?!?
TIME TRAVELER??!?!?!


#4
  • A new checklist named "Before Ship" has been added to the card.

#5

welcome to the future


#6

#7
  • A new checklist named "Changes" has been added to the card.

#8

Yes please.


#9
  • "Added new emote" has been checked off on the "Changes" checklist.

#10

ooooo (body seems unclear)


#11
  • "Virus: Improved effects for Sonic Shotgun, Flak Hand Cannon, and Adrenaline" has been checked off on the "Changes" checklist.

#12
  • "Virus: Reduced time it takes to engage Adrenaline (1.25 seconds to .5 seconds)" has been checked off on the "Changes" checklist.

#13
  • "Virus: Fixed a bug where TNT would linger from players who disconnected" has been checked off on the "Bug Fixes" checklist.

#14
  • "Fixed tool weapon shadows drawing while holstered" has been checked off on the "Changes" checklist.

#15
  • "Added quick hot bar UI element. Now when you switch weapons in Lobby, it'll briefly show the weapon hot bar so you know which weapon you just switched to" has been checked off on the "Changes" checklist.

#16
  • "Viewself now disables if you are holding a weapon that has a secondary fire" has been checked off on the "Changes" checklist.

#17
  • "Added sound effects to potatoes and pumpkins for the potato gun and pumpkin weapons" has been checked off on the "Changes" checklist.

#18
  • "Fixed equippable items not applying when you first load into a server" has been checked off on the "Bug Fixes" checklist.

#19

Does this also fix equippables not working after leaving a lobby minigame? Man I hope so


#20

Nah, it doesn’t solve that. That’s a harder problem to solve because when everyone leaves the minigame resetting all their equippables causes massive network strain as it’s happening all at once. I’ve thought of a way to slowly handle it but I haven’t coded it yet.

Was thinking the best solution is to just disable the items functionality and not clear their equipment in minigames.