[ul][li]“Some more optimizations to the minigames” has been checked off on the “Changes” checklist.[/li][li]“Gun sounds only play on the client during minigames” has been checked off on the “Changes” checklist.[/li][li]“Reduced knife life time” has been checked off on the “Changes” checklist.[/li][/ul]
I should hope that’s not the reason. That’d be incredibly childish, if true. He took out a feature just because some people made him mad. I mean, seriously, that’d the equivalent of a child throwing a temper tantrum because he didn’t get his way and then not talking to you for awhile. I really hope that’s not the reason he took this out.
That’s pretty rude to jump to that conclusion so quickly…
After profiling, we found the knifes were causing FPS issues due to attaching to players. Also, they were visually distracting (while on a player) and they didn’t stick into the player correctly (they floated behind instead of into the player model itself; due to massive capsule collision of the player). After all those three were considered, it was decided to not have the knifes stick into players.
I was responding to PapaRussia, who seemed to be implying that was the reason and I was merely saying that I really hoped that wasn’t the reason because I know who guys are better than that. I was defending you guys, not bashing you. Jeez. Talking about jumping to conclusions.