Card
https://trello.com/c/jjBeq6By/760-update-01810
Description
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Changes
Minigolf SDK: Upped Friction Volume limit to 100 (was 5)- ~~https://trello.com/c/6QWLqq8c/733-new-workshop-player-model-rig~~
- ~~https://trello.com/c/5sCHucIK/758-ball-race-map-maker~~
- ~~https://trello.com/c/Ihpx4F2Z/761-zombie-massacre-map-maker~~
Added Mirror to Sweet Suites Furnishings store. The mirror item reflects the world and players, and uses the mirror settings in graphics settings. You can also toggle the mirror on/off by using itAdded Physical Media Shelf to Sweet Suites Furnishings store. This new item will let you organize and store Physical Media and Libretro cartridges on a shelfAdded Rental Shelf to Central Circuit storeAdded 3D Text to D.I.Y store. 3D text is an item, similar to Floating Text, that lets you type text and it’ll generate 3D textAdded Explosive Barrel to Rob’s Imports store. An exploding/destructible Condo item that has respawn featuresSDK: Added built-in Ball Race music support to Game World Music ManagerMinigames: Adjusted combo time on minigames (1.25 > 1.45) to compensate for crossbow reload timeGame World Ports: Reduced height of the large Game World Port screens so its easier to reach/readPlaza: Removed Minigame Teleporter on Beach to prevent it disrupting beach activitiesAdded Lillypads, Ceiba Tree to Seasons nature storeAdded Destructible Crate, Destructible Crate Long, Destructible Pot, Military Crate, and Shipping Container to Rob’s Imports storeMinigolf SDK: Added leave key prompt on testing Minigolf ballMinigolf: Collision is now immediately disabled when you pocket (player collision mutator)Minigolf: Added camera collision to flag camera (will help with SDK maps where the camera would clip through walls)Minigolf: Added respawn feature, has a 1 stroke penalty (hold K to respawn your ball back to the start pad)ZM: “Kill All Zombies Before Helicopter Lands” will now timeout after 30 seconds, to prevent the game from soft lockingZM: Clearing all the zombies during “Kill All Zombies Before Helicopter Lands” will now award all players 500 pointsZM: Added new boss!Virus - Horde Mode: Infected players now deal damage the same as the horde, but have slightly more health. They no longer infect on touchAdded arachnophobia setting which turns all spiders into blobs (ZM, Dark Voyage, and the plushy)Plaza restart notification is now more noticableCanvas Statue stand now displays when you have inventory open, if you have stand disabled (for easier editing of the canvas statue)Minigolf SDK: Added flat base and base height support to Loop pieceAdded OnBoost IO output to Boost VolumeAdded OnStart IO output to Minigolf Hole Start PadAdded OnPocket and OnHIO IO outputs to Minigolf HoleAdded OnEnter and OnLeave IO outputs to Minigolf PipeAdded IO outputs OnLastSurvivor, IsVirus Normal, IsVirus Horde, ZM OnDay1, ZM OnDay2, ZM OnDay3, ZM OnDay4, ZM OnDay5, ZM OnDay6, ZM OnFailed, ZM OnSurvived to Game World Events moduleZM: Readying up from upgrades game timer reduced from 10 seconds to 1 second in singleplayer mode, getting you into the action fasterBall Race - Memories: Gave a little more buffer time to the laser bridge on level 2 to make it slightly easierBall Race - Memories: Increased return speed of the first rotating platform on Level 8 so you don’t need to wait for it as longBall Race - Woodlands: Improved water effects on level 4Ball Race - Woodlands: Added toxic waste barrels on level 4 in the toxic waste to make it clear its dangerousBall Race - Woodlands: Added toxic waste barrels on level 8 and 10Ball Race - Nimbus: Increased reflection effects a bitImproved load times when loading workshop sound packs when selecting a sound- ~~https://trello.com/c/gwkHUZDN/763-fall-2024-plaza-update~~
Plaza - Minigames: Removed distracting reload animations from crossbow in Balloon ShootRedesigned Plaza server listPlaza - Minigames: Improved teleporter visual effectsMinigolf: Added a “Collisions Enabled” HUD element when the server has collisions enabledMinigolf: Added “Retry Mode” mutator which enables the new respawn feature (default off)Casino: Ace now can be low for Straights and Straight Flush
Bug Fixes
Minigolf SDK: Fixed straight piece base height not applying on load (it was saving though)Minigolf SDK: Fixed Trigger Volumes and Camera IO events not working with golfballCondo IO: Fixed Physics Spawner Lifespan setting not savingMinigolf SDK: Fixed Ramp piece not mirroring base properly with mirror settingMinigolf SDK: Fixed Side Shift piece not mirroring base properly with mirror settingMinigolf SDK: Fixed Outer Corner piece not mirroring base properly with mirror settingBall Race: Fixed melon pickup effects not playingCondo: Doors should no longer show a prompt when set to Auto-OpenCondo: Fixed bug on doors which caused frames to not be colourableMinigolf SDK: Fixed water volume hazard happening multiple times in Minigolf for SDK mapsVirus: Fixed horde AI spawning on non-horde modeMinigolf SDK: Fixed canvas images clearing when changing styles or loading in a map for the minigolf wall piecesMinigolf SDK: Fixed pars not always networking to clientsMinigolf SDK: Fixed cannons saving position on clients while they are in a cannonMinigolf SDK: Fixed cannons duplicating for clientsMinigolf: Fixed 1x1 hole dipped missing textures on load inMinigolf: Fixed Emission putting players out of bounds when you bounce off them (collision mutator only)Game World Ports: Fixed weird collision in front of every portGame World Ports Server: Filled in holes in fake sceneryPlaza: Fixed hole in front of towerPlaza: Fixed doubled up screens in Project 12Plaza: Fixed z-fighting on minigame teleports on the boardwalkPlaza: Fixed lilypads looking a bit strange in pondsMinigolf SDK: Fixed Inner Corner piece not updating base heightMinigolf SDK: Fixed Outer Corner piece not updating grass when set to a specific settingMinigolf SDK: Fixed non-global Sky Volumes not working in MinigolfVirus: Fixed various collision exploits in CatzekZM: Fixed & improved crawl in animation for Ghosts, Pumpkin Heads, and Skeletons. Now will work properly for clients as wellMinigolf - Kingdom: Fixed issue where you’d respawn incorrectly on Hole 10Minigolf - Kingdom: Fixed issue where you could get semi-stuck on Hole 12Minigolf - Kingdom: Fixed issue where in rare circumstances you could go through a wall on Hole 12Minigolf - Kingdom: Fixed issue where you’d get launched incorrectly on Hole 14Minigolf - Kingdom: Fixed issue where you’d fall through lava on Hole 17 and fall for a very long timeVirus - Horde Mode: Fixed horde infected flame effects staying on for a little bit after they have already been killedZM: Fixed ghost projectiles not being easy to spotZM: Fixed ghost projectiles not networking properly for clientsFixed greek pillar collisionVirus - Horde Mode: Fixed NPC infected not being able to go up 45 degree angled surfacesFixed physics spawned by the physics spawner still colliding with items that have no collision disabledVirus - Horde Mode: Fixed no collide items still being avoided by NPC infectedFixed Push Volume and Damage/Heal Volume not working with horde infected (or ZM zombies)Minigolf SDK: Fixed 4x4 Half-Circular Flag Hole missing the holeFixed Ball Race Orb milestone not playing its pop effectsFixed NPC player model scale being too small compared to normal playersFixed NPC workshop model setting not always displaying in the NPC edit menuFixed NPCs that don’t have workshop models set being T posed or trying to load a workshop modelMinigolf SDK: Golf balls no longer can go out of bounds if they are currently traveling within a tubeVirus - Horde Mode: Fixed horde NPCs being able to grab ammo pickupBall Race: Fixed customization menu closing each time you click on somethingMinigolf SDK: Fixed mirror mode causing base height to be inverted on map load or on copyFixed noclip toggle (when you don’t have permission) causing movement to lock when you look downFixed camera volumes entering you into the camera while in noclipMinigolf SDK: Fixed canvas textures on sides not doing world align properly, causing the textures to look stretched and horribleMinigolf SDK: Fixed side texture thumbnail always loading in the surface editorCondo: Surface editor now shows the thumbnail for the canvas if there is a canvas URL setCondo: Surface editor now shows invalid surface instead of showing always loading thumbnailCondo: Fixed spawn points (built-in or custom) that are blocked by objects causing the game to soft lock because the player couldn’t be spawnedCo-op Condos: Fixed canvas URLs and aspect ratio data clearing when a client edits a canvas itemCo-op Condos: Fixed IO Timer settings clearing when a client edits itCo-op Condos: Fixed clients not being able to edit NPC or dialogue sentences and also fixed clients clearing its data when a client edits themCo-op Condo: Fixed clients clearing Damage Volume settings when editing itFixed flashlight being offset on spawnFixed flashlight not updating when crouchingFixed Monster Potion milestone ghost being crushed and crimson missing materialsFixed Bowling Ball milestone creating two balls in Plaza/Dedicated serversFixed Tower Glove drawing twice in first personMinigolf SDK: Fixed a specific S Bend Piece collision (length high, steepness low)Minigolf SDK: Fixed a crash with 3x Hole PieceMinigolf SDK: Fixed Straight Piece settings not loading properly for clientsMinigolf SDK: Fixed Ramp Piece base height displaying incorrectly for clients under certain settingsFixed condo scoreboard not staying locked when settings tab is closed and reopenedFixed emotes blocking scroll wheel third person camera adjustment if you hold CTRL while ending an emoteFixed delete key accidentally stashing items while you are typing/editing item name in the gizmo transform menuBall Race - Memories: Fixed attractors/repulsors not drawing when on near distance settingBall Race - Memories: Fixed various draw distance issues with platforms on near distance settingBall Race - Memories: Fixed being able to get stuck on top of the last boosters on Level 8Ball Race - Khromidro: Fixed water on level 12 flickeringBall Race - Memories: Cleaned up floating platform artworkBall Race - Nimbus: Fixed many visual bugs with curved platformsBall Race - Nimbus: Fixed stretched textures on some platformsBall Race - Eruption: Fixed being able to get stuck between rocks on level 3ZM: Fixed chainsaw not animatingZM: Fixed & smoothed rotation movement of bosses. Bosses no longer turn on a dime or rotate around like crazy. Now everything is smooth and bulky like it should beZM: Fixed helicopter end camera not following the helicopter and only being staticZM: Fixed weapon pickup notice not showing up properlyZM: Fixed boss health HUD elements colliding with other HUD elementsPlaza: Fixed minigame teleporter pads not syncing for players who joined the Plaza while a minigame is activePlaza: Optimized & improved minigame teleporter pad animationsFixed Plaza scoreboard closing when you are selected on the settings or map tabsFixed Catsacks not having shocked face when opening themFishing: Fixed reel in music still playing under certain circumstancesPlaza - Minigames: Fixed targets still having collision after you have just shot themArcade - Whack-A-Mole and Bug Bytes: Fixed moles/bugs swapping to different types (ex. mole to cat) while currently popped upFixed a long-standing bug where workshop player models would not save for new players who have not selected a built-in characterMinigolf - Waterhole Hole 7: Ball will no longer attempt to save position while on the bridgesMinigolf - Waterhole Hole 18: Ball will no longer attempt to save position at the bottom of the liftVirus: Fixed HUD game messages stacking over top of each otherZM: Fixed helicopter animating strangely for clientsZM: Fixed helicopter not always spawning for clientsZM - Trainyard: Added more level detail and geometry to areas where the camera points to such as intermission and helicopter exitVirus: Fixed “player is enraged” HUD message showing up after the round is overArcade: Fixed physics-based arcade games not networking physics for other players who are watchingGame World Ports: Fixed friends only servers showing up on the active game listsGame World Ports: Optimized active game list screens
VR Alpha Changes
VR: VR menu now draws through the 3D world and no longer gets blocked by objectsVR: Added basic pickup support (you can pickup and throw items, but it’s currently just tap)VR: Added basic weapon supportVR: Added basic libretro lightgun supportVR: Added a floating HUD for VR to allow toggling voiceVR: VR menu for Plazas now show all active PlazasVR: Improved use beamVR: Added dominant hand feature, which will allow players to change their dominant hand for interactions (defaults to right hand)VR: Fixed left hand trace overriding right hand trace on menusVR: Fixed VR menu displaying a black screenVR: Fixed loading menus not working well in VR
Before Ship
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