Update 0.17.7.1

Card

https://trello.com/c/8D2GUWbq/736-update-01771

Description

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Changes

  • SDK: Volumes now have two new filter types - TeamA and TeamB, which can be used to filter out players based on their team
  • SDK - LC: Added gameplay support for damage volumes (both Knights and Dragon)
  • SDK - LC: Added spawn protection to Knights for SDK purposes
  • Condo: Added item drag slots to Floating Text, allowing you to place it on surfaces more easily
  • Condo/SDK: New Canvas Statue setting - Keep Upright (w/ Follow Camera/sprite mode). When Canvas Statue is in Follow Camera/sprite mode & Keep Upright is on, the sprite will follow your camera but stay locked on the Z axis
  • SDK: Workshop map tutorial popup no longer pops up after returning from a play test session
  • SDK - SDNL: Intro animation is now skipped in Play test mode
  • SDK - SDNL: Added Respawn (default “K”) hot key to respawn player to a random spawn point during Play test mode
  • Added Browse for Workshop Map to the Game World map list menu
  • Added One-Way Canvas Wall, Canvas Elbow to D.I.Y. store
  • SDK - Virus: Added Respawn (default “K”) hot key to respawn player to a random spawn point during Play test mode
  • SDK - LC: Added Respawn (default “K”) hot key to respawn player to a random spawn point during Play test mode
  • SDK - Virus: Added “L” hot key that toggles infected state
  • SDK - LC: Added “L” hot key that toggles between being the Dragon or Knight

Bug Fixes

  • SDK - SDNL: Fixed CTF flags not spawning in custom levels
  • SDK - SDNL: Fixed Weapon Pickups not spawning correctly in custom levels and not showing the weapon previews properly
  • SDK - SDNL: Fixed super Weapon Pickups not spawning correctly in the correct game types
  • SDK - SDNL: Fixed Weapon Pickup pedestal not updating to look like a super weapon pedestal when you set it as a super weapon
  • SDNL: Fixed players not being able to damage themselves (from explosives) in team-based games
  • SDK - SDNL: Fixed issues where spawn points would fail on round 2
  • SDK - SDNL: Fixed Dino Battle not spawning in dinosaurs properly
  • SDK - SDNL: Fixed music not playing on custom maps
  • SDK - LC: Fixed Knights not being able to walk up angles
  • SDK - LC: Fixed Knights being able to walk through blocking volumes
  • Fixed workshop maps not loading properly when selected in Game World ports
  • SDK: Fixed updating existing workshop maps dialogue not showing your workshop maps if you don’t have a condo uploaded
  • Condo: Fixed FX Light Beam item not syncing with clients properly
  • Condo: Fixed Lightbox items cone angles changing when condo is reloaded
  • Libretro: Fixed game list not restoring scroll position under certain circumstances
  • Condo: Fixed the default light Radii for the Spacelight and fixed Spacelight radii changing incorrect on condo reload or duplication
  • Condo: Fixed Light Panel light angles/cone changing when condo is reloaded
  • Workshop Condo: Fixed workshop information intro description not having a scroll bar
  • Workshop Condo: Fixed workshop information intro description not parsing BB Code to rich text properly
  • SDK: Fixed playing a workshop map not working if you click on Play on the thumbnail (instead of the popup)
  • SDNL: Fixed crash related to teleporters when teleporting projectiles through teleporters
  • Optimized Outdoor Light item
  • Fixed accidentally closing workshop condo/map info when clicking inside the workshop info box
  • SDK: Fixed Weapon Pickups being pickupable while in noclip
  • SDK: Fixed Game World events such as (IsSDNL) not firing off
  • SDK - LC: Fixed Damage Volumes still causing damage when hidden
  • SDK - Virus: Fixed damage volumes not properly infecting survivors
  • LC: Fixed upgrade customization UI not closing the tooltips properly

Before Ship

  • Write changelog
1 Like
  • A new checklist named “Before Ship” has been added to the card.
  • A new checklist named “Bug Fixes” has been added to the card.
  • A new checklist named “Changes” has been added to the card.
2 Likes
  • “SDK - SDNL: Fixed music not playing on custom maps” has been checked off on the “Bug Fixes” checklist.
  • “SDK - SDNL: Fixed Dino Battle not spawning in dinosaurs properly” has been checked off on the “Bug Fixes” checklist.
  • “SDK - SDNL: Fixed issues where spawn points would fail on round 2” has been checked off on the “Bug Fixes” checklist.
  • “SDNL: Fixed players not being able to damage themselves (from explosives) in team-based games” has been checked off on the “Bug Fixes” checklist.
  • “SDK - SDNL: Fixed Weapon Pickup pedestal not updating to look like a super weapon pedestal when you set it as a super weapon” has been checked off on the “Bug Fixes” checklist.
  • “SDK - SDNL: Fixed super Weapon Pickups not spawning correctly in the correct game types” has been checked off on the “Bug Fixes” checklist.
  • “SDK - SDNL: Fixed Weapon Pickups not spawning correctly in custom levels and not showing the weapon previews properly” has been checked off on the “Bug Fixes” checklist.
  • “SDK - SDNL: Fixed CTF flags not spawning in custom levels” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “SDK - LC: Fixed Knights not being able to walk up angles” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “SDK - LC: Fixed Knights being able to walk through blocking volumes” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “SDK: Volumes now have two new filter types - TeamA and TeamB, which can be used to filter out players based on their team” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “SDK - LC: Fixed Knights/Dragon taking damage by damage volumes” has been checked off on the “Bug Fixes” checklist.
  • “SDK - LC: Added spawn protection to Knights for SDK purposes” has been checked off on the “Bug Fixes” checklist.
2 Likes

Does this mean there’s no way to kill them with damage volumes now? One of my maps has a lava pit that’s supposed to insta-kill knights and dragons and it would suck if that stopped working after this update.

1 Like
  • “SDK: Fixed updating existing workshop maps dialogue not showing your workshop maps if you don’t have a condo uploaded” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Condo: Fixed FX Light Beam item not syncing with clients properly” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Condo: Fixed Lightbox items cone angles changing when condo is reloaded” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Libretro: Fixed game list not restoring scroll position under certain circumstances” has been checked off on the “Bug Fixes” checklist.
2 Likes

No worries, I can work on getting it to do damage before the hot fix.

1 Like
  • “SDK - LC: Fixed Knights/Dragon taking damage by damage volumes” has been un-checked on the “Bug Fixes” checklist.
2 Likes
  • “SDK - LC: Added gameplay support for damage volumes (both Knights and Dragon)” has been checked off on the “Changes” checklist.
2 Likes

Awesome, thanks!

  • “Condo: Added item slots to Floating Text, allowing you to place it on surfaces more easily” has been checked off on the “Changes” checklist.
2 Likes
  • Card was renamed from “Update Hot Fix 0.17.7.0 #2” to “Update 0.17.7.1”.
  • “Fixed workshop maps not loading properly when selected in Game World ports” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Condo/SDK: New Canvas Statue setting - Keep Upright (w/ Follow Camera/sprite mode). When Canvas Statue is in Follow Camera/sprite mode & Keep Upright is on, the sprite will follow your camera but stay locked on the Z axis” has been checked off on the “Changes” checklist.
3 Likes
  • “Condo: Fixed Light Panel light angles/cone changing when condo is reloaded” has been checked off on the “Bug Fixes” checklist.
  • “Condo: Fixed the default light Radii for the Spacelight and fixed Spacelight radii changing incorrect on condo reload or duplication” has been checked off on the “Bug Fixes” checklist.
2 Likes