Card
https://trello.com/c/8D2GUWbq/736-update-01771
Description
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Changes
SDK: Volumes now have two new filter types - TeamA and TeamB, which can be used to filter out players based on their teamSDK - LC: Added gameplay support for damage volumes (both Knights and Dragon)SDK - LC: Added spawn protection to Knights for SDK purposesCondo: Added item drag slots to Floating Text, allowing you to place it on surfaces more easilyCondo/SDK: New Canvas Statue setting - Keep Upright (w/ Follow Camera/sprite mode). When Canvas Statue is in Follow Camera/sprite mode & Keep Upright is on, the sprite will follow your camera but stay locked on the Z axisSDK: Workshop map tutorial popup no longer pops up after returning from a play test sessionSDK - SDNL: Intro animation is now skipped in Play test modeSDK - SDNL: Added Respawn (default “K”) hot key to respawn player to a random spawn point during Play test modeAdded Browse for Workshop Map to the Game World map list menuAdded One-Way Canvas Wall, Canvas Elbow to D.I.Y. storeSDK - Virus: Added Respawn (default “K”) hot key to respawn player to a random spawn point during Play test modeSDK - LC: Added Respawn (default “K”) hot key to respawn player to a random spawn point during Play test modeSDK - Virus: Added “L” hot key that toggles infected stateSDK - LC: Added “L” hot key that toggles between being the Dragon or Knight
Bug Fixes
SDK - SDNL: Fixed CTF flags not spawning in custom levelsSDK - SDNL: Fixed Weapon Pickups not spawning correctly in custom levels and not showing the weapon previews properlySDK - SDNL: Fixed super Weapon Pickups not spawning correctly in the correct game typesSDK - SDNL: Fixed Weapon Pickup pedestal not updating to look like a super weapon pedestal when you set it as a super weaponSDNL: Fixed players not being able to damage themselves (from explosives) in team-based gamesSDK - SDNL: Fixed issues where spawn points would fail on round 2SDK - SDNL: Fixed Dino Battle not spawning in dinosaurs properlySDK - SDNL: Fixed music not playing on custom mapsSDK - LC: Fixed Knights not being able to walk up anglesSDK - LC: Fixed Knights being able to walk through blocking volumesFixed workshop maps not loading properly when selected in Game World portsSDK: Fixed updating existing workshop maps dialogue not showing your workshop maps if you don’t have a condo uploadedCondo: Fixed FX Light Beam item not syncing with clients properlyCondo: Fixed Lightbox items cone angles changing when condo is reloadedLibretro: Fixed game list not restoring scroll position under certain circumstancesCondo: Fixed the default light Radii for the Spacelight and fixed Spacelight radii changing incorrect on condo reload or duplicationCondo: Fixed Light Panel light angles/cone changing when condo is reloadedWorkshop Condo: Fixed workshop information intro description not having a scroll barWorkshop Condo: Fixed workshop information intro description not parsing BB Code to rich text properlySDK: Fixed playing a workshop map not working if you click on Play on the thumbnail (instead of the popup)SDNL: Fixed crash related to teleporters when teleporting projectiles through teleportersOptimized Outdoor Light itemFixed accidentally closing workshop condo/map info when clicking inside the workshop info boxSDK: Fixed Weapon Pickups being pickupable while in noclipSDK: Fixed Game World events such as (IsSDNL) not firing offSDK - LC: Fixed Damage Volumes still causing damage when hiddenSDK - Virus: Fixed damage volumes not properly infecting survivorsLC: Fixed upgrade customization UI not closing the tooltips properly
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