Card
https://trello.com/c/U28Qvhgt/751-update-017120
Description
This card has no description.
Changes
- ~~https://trello.com/c/rDgYLivp/669-workshop-sound-packs~~
Bingo: Raised volume of Bingo callsPlaza - Minigames: Balloons are now emissive for better night time playPlaza - Minigames: Gold Balloon blinks lessPlaza - Drunk System: Requires more drinks to start movementPlaza - Drunk System: Added cap for movement shake and FOV rotationPlaza - Drunk System: Decreased maximum FOV zoom inBeating Heart will now hide when gore setting is turned onBasic ZM zombies now hide their blood textures when gore setting is turned onPlaza - Dark Voyage: Changed Dark Voyage Gun reticle to be easier to seeReduced shine on Metal DetectorVomit now turns off entirely when setting is offCandy Cane, Crossbow, Ghost Blaster, and Snowball can now be fired by holding the mouse button rather than having to spamArcade - Bug Bytes: Made Hammer Location easier to seeLittle Crusaders: Increased the color saturation of players ranks on the scoreboard, as well as added a letter representing their rank nameGraphics Setting: Added Colorblind Mode (Heavily WIP, will be added to over time)Colorblind Mode: Minigolf Arrow Power Indicator Color ChangesColorblind Mode: Minigolf Flag Color ChangesWhen the game is not focused, controller inputs will now be ignoredCondo - Sound Emitter: Added duration to “FadeOut” and “FadeIn” IO eventsCondo - Sound Emitter: Added 2D setting (default 3D) which plays the sound in 2D audio space (i.e. not spatialized)Condo - Sound Emitter: Added Infinite Range setting which will allow the sound to emit across the entire map (will be compatible with Sound Volumes)Floating Text, Floating Dialogue, Hidden Seat, Aquarium Volume, and Sound Emitter are now IO items (no unit cost)Added setting to disable Workshop Sound EmittersAdded setting to disable Workshop Player Models in SDNL (separate from the existing Game World setting)Controls Accessibility: Sprint Toggle OptionControls Accessibility: Walk Toggle OptionControls Accessibility: Crouch Toggle OptionAdded setting to adjust volume of Workshop Sound EmittersAdded setting to enable Workshop Sound Emitters for your friends onlyUpdated high quality shaders setting to “Shaders Setting” with low, medium, and high optionsCondo/SDK: Added visual 3D grid while dragging/placing or moving items (Gizmos) or copying items (Copycat) while in grid snap modeCondo/SDK: Each gizmo (translation, rotation, scale) now has its own grid snapping mode toggle, which means if you enable grid snap in translation mode, it won’t enable grid snap in rotation mode unless you also toggle grid snap in that mode as wellControls Accessibility: Scoreboard Toggle OptionVolume Settings: Added Toggle for Achievement Unlock Sound (Sunshine Day)Volume Settings: Added setting to adjust volume of the achievement unlock soundStore UI: Added +5/+10/+100 buttons when adding things to the cartCondo IO: Added Sound Volume, which is a volume that handles playback of sound emitters (clientside) based on if you are inside the volume or not. Has options to mute outside sounds as wellCondo - Sound Emitter: Added Playlist Mode. While enabled, you can add multiple sounds that will play one after another and can be used for Workshop Sound EmittersCondo - Sound Emitter: Added “SetSound” and “FadeToPitch” IO inputsCondo - Sound Emitter: Added “OnSoundEnded” IO outputCondo - Inventory: Inventory outlines no longer draw tinted color of items behind other itemsStore UI: Capped how many items you can place into your cart to 100 (checkout was always capped to 100, but cart could go above 100 for some reason!)Store UI: Added remove all button next to items in checkoutCollection Book UI: Plaza Activities and Game Modes are now in alphabetical orderVolume Setting: Added setting to adjust volume of weaponsCondo: Added scroll bar to text entry UI elements such as editing Notebooks, Floating Text, etc.Inventory: Advanced edit mode - Item Finder now remembers if it was open or closed when togglingInventory: Advanced edit - When closing out of advanced edit mode, the gizmos and edit item menus will automatically closeCondo - Inventory: Defaulted grid snap values on placeable inventory, gizmo editor, and Copycat to 25 unitsCondo - Inventory: Added “Primitives” section to the category tabsCondo - Inventory: Added decimal support to grid snappingCondo - Inventory: Added grid snap settings to the inventory settings UI, so you can change your grid snap amount directly instead of just the hot keysCondo - Inventory: Combined Animation & Story IO category tabsCondo - Inventory: Added icons to the IO category tabsCondo - Inventory: Added “Ignore Z” setting to grid snapping, which will make grid snapping not snap on up/down placement (Z axis), making it easier to use grid snap while dragging items aroundLibretro - Arcade: Camera now will reorient towards the cabinet’s screenLibretro - Arcade: Updated some settings to be clearer. Joystick mode is now labelled “Set Joystick To Keys” or “Set DPad to Keys”, Keyboard Mode is now labelled “Full Keyboard Input”Condo - IO: Keypad now supports 0Condo - IO: Added “SetPlaylistID” IO input to Sound EmitterSDK: Added Game World Music module that lets you override game world music through sound packs for your custom level. Has overrides for Waiting Music, Round/Level Music, Intermission Music, Post Game Music, and Bonus/Boss/Last Survivor/Intro MusicCondo: Added “Replace URL” feature to canvas URL menu, which will replace a given URL with a new URL and apply it to all canvas items that are using that URLCondo: Added “Find” feature to canvas URL menu, which will highlight all items that are using the same selected canvas URLAccessibility: New Accessibility Settings Menu added to easily access all accessibility options at onceTyping Derby now uses the OpenDyslexic fontAdded Inventory Icon Scaling: Small, Normal, Large, Very Large (Independent of UI Scaling)UI Scaling can now go up to 130%, previously 120% (Higher chance of overlapping UI, however)Plaza - Minigames: Increased collision radius of booze in booze bash (should make it easier to play)Condo: Added “Allow Melee Weapons” condo ruleLibretro: Added setting to disable automatic save states (in Game/HUD Settings)Plaza - Minigames: Increased collision radius of fruit in Fruit FrenzyPlaza - New Minigame: Robot Rumble (a Gingerbread Smash reskin outside of the holiday season)Condo: Surfaces (built-in condo walls) now have a glow settingCondo/SDK: Translation grid snap mode and grid snap scale are now synced across all actions - gizmos, copycat, and dragging (meaning if you are in grid snap while dragging, you will also be in grid snap while using copycat)Added new Party Decorations, Particles FX, and Party Pals categories to the Celebrations store, which will display previously hidden items such as: Balloon, Confetti, Cupid Catsack, Festival Booth, Foil Balloon, Loose Balloon, Paper Lantern Catsack, Sparkle Fountain, Sparkle Fountain Extravaganza, Sparkles, Starfield, Starfield FlowingAdded new “Fans”, “Clocks”, “Outdoor”, and “Laboratory” categories to Central Circuit, which will display previously hidden items such as: Ceiling Fan, Clock, Jacob’s Ladder, Modern Tesla Coil, Satellite Dish, Small Air ConditionerMoved Toilet and Wood Toilet items from Central Circuit to Sweet Suites storeAdded new “Snacks & Drinks”, “Cooking Ingredients” categories to Fresh store, which will display previously hidden items such as: Binary Bytes Cereal Box, Butter, Flour Bag, Marshmallow, Peanut Butter Jar, Soy Sauce, Sugar BagUpdated tags for Cinderblock (Physics), Eye Wash Station, Hospital Gurney, IV Stand so they show up in the proper categories at Rob’s ImportsAdded new “Studio Equipment” category to Songbirds, which will display previously hidden items such as: Headphone Stand and separate effect making machines betterAdded new “Outdoor” category to Sweet Suite Furnishings, which will display previously hidden items such as: Open Outdoor Trashbin, Outdoor Floor Light, Outdoor Light, Outdoor Trashbin, Outdoor Wood Lamp, Tall Outdoor LightUpdated Coffee Mug tags to display it in the Kitchen category in Sweet Suite FurnishingsAdded new “Drinks” category to Tower Theater Concessions storeUpdated tags on Theater items, which will display previously hidden items such as: COLD Slushy, Holdable Aesthetic Chips, Holdable COLD SlushyUpdated name of “Popcorn” to “Holdable Popcorn”Updated “Instruments” category of Asteroid Belt to include the Drum Machine, a previously hidden itemUpdated Barcode Scanner to show up in the “Weapons” category of Asteroid BeltCondo IO: Added Shape types to Volumes, allowing for Cylinder and Sphere volume shapes (excluding Water Volume)Inventory: Search is now instant and shows results as you typeLibretro: Added new hot keys: F3 - Save State, F4 - Load StateLibretro: Added fullscreen mode (F6 key or through the menu)SDK - SDNL: Added “Health Amount” and “Armor Amount” to armor and health pickupsVirus: Improved Plasma Autorifle weapon animations and effectsInventory: Added ability to adjust noclip speed within the inventory settings UI and also with CTRL+Scroll WheelInventory: Added current player coordinates to the top left of the screen when holding the inventory button (only for players who have build permission)Condo: Canvas URL menu now splits the Libretro artwork into its own tabZM: Time is larger and at the top center of the screen nowZM: Weapon info now follows the nearest weapon pickup, making it more noticeable and usefulCondo: Added “Check URL” feature to canvas URL menu, which will test download the image so you can check if the link is workingLibretro: Added lightgun/touchscreen support to fullscreen mode (F6 key or through the menu)Updated Keypad modelAdded Modern TV Stand, Teapot, Mortar And Pestle, Kitchen Plant, Kitchen Decor Plant, Modern Pot Plant Tall, Modern Pot Plant Small to Sweet Suites Furnishings storeAdded Security Keypad Plastic to DIY storeAdded TV Modern to Central Circuit storeCasino - Blackjack: Previous bet amount is now remembered for next roundCasino - Roulette: Previous bet amount is now remembered for next roundCasino - Bingo: You can now leave Bingo at any time, but it’ll forfeit your cards if you had anyOverhauled and improved all player model animationshttps://trello.com/c/6QWLqq8c/733-new-workshop-player-model-rig (part 1, just getting it all to work, then we’ll get SDK support for it out)Added Plane TV (a flat plane media player) to Central Circuit storeAdded Plane Arcade (a flat plane libretro) to Toy StopCondo IO: Added new “Relay To All” module. This module will call inputs to all items connected to it at once, allowing you to set properties on multiple items with just 1 inputCondo IO: Logic gates (AND, NOT, OR, XOR, Boolean Switch) now function. Works with specific items such as: Toggle Module, Switches, Physics Slots, Doors, Lights, and Laser ReceiverCondo IO: Added “Hidden Player Launcher Volume” which works just like the player launcher only without any visual model. Sound can also be mutedCondo IO: Added “Logic Compare” module. This module will compare a counter value if it is equal to the value you wish to compare. Also supports >, <, >=, <= comparisonsCondo IO: Floating Text now supports special keywords such as %name%, %time%, %date%, %health%Condo IO: Counters can now be connected to Floating Text, which floating text can display their values by using the keyword %c0%, %c1%, etc. for each counter connected to itNew Player Emote menu! Emotes now have icons and you can bind hotkeys to each player emote. Hotkeys can be assigned by hovering over the emote and pressing the corresponding weapon key (1-9) and can be used by pressing C + the hotkey (ie. C+1, C+2, etc.)Added new player emotes: Wave (far), Wave (near), Peace, and ClappingLaser Tag: Reduced waiting for players timer from 30 to 15 seconds
Optimization
Inventory optimizationsInventory UI optimizationsImproved item stashing (much faster)Improved Reset Condo (much faster)Improved Condo snapshot load time (much faster)Optimized Arcade physics simulations (helps both Plaza server performance and client)
Bug Fixes
Fixed inventory UI (pause menu) showing duplicate item tagsPotential fix for AMD cards crashing in Hell on Dark VoyageFixed translucent items/materials/player models becoming opaque when sitting in seatsCondo/SDK: Fixed grid snap size changing when toggling grid snap with gizmosStore UI - Moved Version Added down a line to prevent store pages unnecessarily resizing when scrollingInventory: Fixed highlighted items sometimes not dehighlightingFixed Toy Train item desyncing for clientsInventory: Advanced edit mode - Fixed placeable inventory closing when a gizmo is shownInventory: Fixed drag snapping info HUD element not showing sometimes or when the placeable inventory is closedCondo - Co-op Condo: Fixed Copycat not allowing copy from an item you already have copied from after holstering the toolCondo - Co-op Condo: Fixed Connection Tool oftentimes already being in wiring mode after holstering and unholstering the toolCondo: Fixed Water Volume flickering when above them or on the edges of the volumeCondo IO: Fixed Damage Heal Volume not working with delayed IO outputsCondo - Canvas: Fixed canvas textures not loading their saved tiling settings on map loadCondo: Fixed Sound Emitters being completely hidden when “Show Sound Emitter Ranges” is disabled, now will properly hide just the radius, not the sound emitter itselfBall Race: Fixed glow effects being missing on melon pickupsLibretro - Arcade: Fixed error screen saying on forever and not returning back to idle screenLibretro - Arcade: Fixed players who are in third person while entering machines staying in third person, now it will first person your camera for youLibretro - Arcade: Fixed entering game while crouch not uncrouching youLibretro - Arcade: Fixed gamepad users accidentally entering keyboard mode in settings (keyboard mode and other key only settings will no longer show up on settings)Libretro - Arcade: Fixed leaving machine with gamepad causing you to jump as wellFixed Slimy variant plushes being louder than other plushesCat pets no longer say “Arf!”Condo/SDK: Fixed drag copy with IO items not continuing grab of the translation gizmo (like normal items do) (for both normal and co-op condos)Condo/SDK: Fixed drag copy with IO items not restoring their groupingCondo - Co-op Condo: Fixed Notebook editing not working for clientsWorkshop: Fixed workshop player models & models not installing on Linux & Steam DeckCondo: Fixed Hidden Seats not letting you use buttons/interact with items while in the hidden seatCondo IO: Fixed Weapon Strip Volume not stripping newly created weapons while a player is inside itMedia Player: Fixed fullscreen mode not fitting/scaling media well with ultra wide resolutions or square resolutionsVirus: Fixed infected model shoulders getting crushed when crouchingCondo IO/SDK: Damage Heal Volume now properly applies damage/heal effects to players who are currently inside of it, if deactivated and activated againCondo IO: Fixed Random module not passing through activator causing things like Global Message to not print out player namesCasino - Bingo: Fixed not being able to leave mid-game or before a game has started (will warn players they will forfeit their cards)Casino - Bingo: Fixed leaving the seat not actually leaving you out of the game properlyCondo: Fixed Copycat not copying surface tile size or offset to other surfacesFixed toggle third person button (T) not workingCondo: Fixed Sound Emitter’s SetVolume and SetPitch IO events not actually changing volume or pitch if the sound is currently playingLibretro: Fixed workshop models fading out when using libretro based itemsFixed food items being really small while using a workshop player model
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