Update 0.17.0.1

Card

https://trello.com/c/iCQQflEJ/706-update-01701

Description

This card has no description.

Changes

  • Improved performance for volumetric fog
  • Condo: More material improvements
  • SDNL: Hinderance: Adjusted one of the ramped areas to become a spiral staircase to clean up the geometry in the area and make pathing more clear
  • SDNL: Hinderance: Widened up the blue side room to make it less cramped
  • SDNL: Hinderance: Improved the art for the cavernous entrance to lava area to look better and be slightly bigger
  • SDNL: Hinderance: Widened up the side passageway that goes to the lava area to be less cramped and flows better
  • SDNL: Hinderance: Replaced dirt pile that goes up to winding staircase with stacked blocks to look better and make more sense
  • SDNL: Hinderance: Widened and expanded various doorways
  • SDNL: Dinos no longer can grab armor or ammo
  • SDNL: Changed Cash to Rating
  • SDNL: Egon Cannon damage increased (12 > 18)
  • SDNL: Flag held now shows up in view model
  • Condo IO: Added Hit Target Volume item, an invisible box that has health and takes damage and outputs when it is dead. Comes with hit FX and damage notes and optional blood effects. Has OnDeath, OnHurt outputs and AddHealth, ResetHealth, and TakeHealth inputs, along with DefaultHealth and BloodType settings
  • Plaza - Dark Voyage: The time chamber transition effects now happen more quickly
  • Plaza - Dark Voyage: Ride gun now has improved hit FX, laser tracer, and is colored per player to make it easier to see what each player is shooting at
  • Plaza - Dark Voyage: Ride gun is now a machine gun
  • SDNL: CTF weapon loadout now spawns you with 1 machine gun (Dual UZI or Bullpup)
  • SDNL: Increased 1st Place Payout from 1,000 to 1,500 units
  • SDNL: Increased 2nd Place Payout from 800 to 1,200 units
  • SDNL: Increased 3rd Place Payout from 600 to 900 units
  • SDNL: Increased 4th Place Payout from 400 to 600 units
  • SDNL: Increased Gun Game 1st Place Payout from 1,200 to 1,500 units
  • SDNL: Increased Gun Game 2nd Place Payout from 800 to 1,000 units
  • SDNL: Increased Gun Game 3rd Place Payout from 400 to 750 units
  • SDNL: Increased Player Killed Bonus from 10 units to 50 units
  • SDNL: Dino Battle is now first to 30 kills
  • LC - Dragon: Reduced ground speed of dragon (back to what it was before SDNL)
  • LC - Dragon: Reduced air control speed of dragon
  • LC - Dragon: Added 0.35 delay before the bite deals damage
  • Libretro: Portable consoles now display game select when you first left click to use it (if you have not loaded a game already), then loads into game mode when you select a game (this will help lessen confusion on how to use these portable consoles)
  • Condo IO: Added Test Fire Relay button on the relay settings panel to easily test Relays
  • Condo IO: Added lock icon on relays when FiredOnce has been set
  • Condo IO: Added glow effect when a relay was just fired (only when Inventory or Tool is opened up)
  • SDNL: Adjusted workshop scales to more accurately match hit boxes
  • Condo IO: Added Ladder Volume
  • Condo IO: Added Water Volume

Bug Fixes

  • SDNL - Hinderance: Fixed a cliff wall with bad collision
  • SDNL: Fixed Garand playing empty clip animation/sound too early for clients
  • Virus: Corrosion: Fixed collision on cable railings so you can now shoot in-between the cables
  • Virus: Corrosion: Fixed collision on ornate railings so you can now shoot in between the cables
  • Plaza / Virus: Corrosion: Fixed missing collision on bent pipe models
  • Virus - Corrosion: Fixed bad collision on small standing tank model
  • Virus - Corrosion: Fixed bad collision on double tank model
  • SDNL: Fixed flag/oddball not returning sometimes
  • Plaza - Dark Voyage: Fixed an issue where the exit door from the final time chamber back to the station platform was not opening
  • Plaza - Dark Voyage: Fixed an issue where exiting the first time chamber from the station platform to the wild west area had a long delay before ride movement
  • Plaza - Dark Voyage: The entrance doors to the time chambers no longer chop into the back portion of the ride vehicle
  • SDNL: Fixed team list on HUD not swapping teams properly when team swap happens on a new round
  • SDNL: Fixed fire input issues with Toy Hammer and gun game
  • Plaza: Dark Voyage: Time chambers now reset properly after a cart finishes passing through it
  • Plaza: Dark Voyage: Fixed an audio bug that was causing the wild west’s entry time chamber to not play door sounds when the exit door was opening
  • Workshop: Fixed crash when uploading or updating workshop addons when they have more then 5 tags
  • Workshop: Fixed not being able to upload workshop condos that have save data larger than 30MB
  • Workshop: Fixed condo screenshot tool producing broken images
  • Workshop: Fixed updating existing condos adding new screenshots instead of updating existing ones
  • Workshop: Fixed updating existing condos sometimes clearing the condo data on upload (i.e. uploading a 0 byte condo)
  • Condo: Fixed co-op condo inventory not displaying all items or IO items for clients
  • Condo: Fixed Haunted TV not displaying images
  • SDNL - Hinderance: Fixed pickups clipping through the floor
  • SDNL: Fixed Magnum Laser search for targets not always occurring when holding alternative fire
  • SDNL: Fixed results screen list not fitting all players on the screen
  • LC: Fixed destructibles not playing destructible events
  • SDNL: Fixed players dying or taking damage to themselves when shooting at other players in Gun Game
  • SDNL: Fixed player scales on models being smaller when workshop setting is disabled
  • Condo: Prevented always requesting co-op condo inventory when switching to and from Condo IO tab
  • Condo IO: Fixed OnTeleported not firing off for clients on Teleporters and Teleport Volumes
  • Condo IO: Fixed OnPlayerLaunched not firing off on Player Launchers
  • Libretro: Fixed handhelds not removing properly when you holster the item
  • Libretro: Fixed handhelds (such as S3D) duplicating when rotating it
  • Minigolf - Forest: Fixed getting stuck on the railings on hole 14
  • Minigolf - Forest: Fixed getting stuck on the rotating log on hole 17
  • Condo: Fixed canvas texture rotation not applying on condo load sometimes
  • Plaza: Dark Voyage: Fixed being able to shoot the blood bottles in the blood kitchen before they are even visible
5 Likes
  • A new checklist named “Bug Fixes” has been added to the card.
  • A new checklist named “Change” has been added to the card.
  • “Improved performance for volumetric fog” has been checked off on the “Change” checklist.
3 Likes
  • The checklist "Change has been re-named to “Changes”.
  • “Condo: More material improvements” has been checked off on the “Change” checklist.
2 Likes
  • “SDNL: Hinderance: Widened up the blue side room to make it less cramped” has been checked off on the “Changes” checklist.
  • “SDNL: Hinderance: Adjusted one of the ramped areas to become a spiral staircase to clean up the geometry in the area and make pathing more clear” has been checked off on the “Changes” checklist.
1 Like
  • “SDNL: Hinderance: Widened up the side passageway that goes to the lava area to be less cramped and flows better” has been checked off on the “Changes” checklist.
  • “SDNL: Hinderance: Improved the art for the cavernous entrance to lava area to look better and be slightly bigger” has been checked off on the “Changes” checklist.
1 Like
  • “SDNL:Hinderance: Replaced dirt pile that goes up to winding staircase with stacked blocks to look better and make more sense” has been checked off on the “Changes” checklist.
1 Like
  • “SDNL: Hinderance: Widened and expanded various doorways” has been checked off on the “Changes” checklist.
1 Like
  • “SDNL: Hinderance: Fixed a cliff wall with bad collision” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “SDNL: Changed Cash to Rating” has been checked off on the “Changes” checklist.
  • “SDNL: Dinos no longer can grab health or armor” has been checked off on the “Changes” checklist.
1 Like
  • “SDNL: Egon Cannon damage increased (12 > 18)” has been checked off on the “Changes” checklist.
1 Like
  • “SDNL: Fixed Garand playing empty clip animation/sound too early for clients” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Virus: Corrosion: Fixed collision on cable railings so you can now shoot in-between the cables” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Virus: Corrosion: Fixed collision on ornate railings so you can now shoot in between the cables” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Plaza / Virus: Corrosion: Fixed missing collision on bent pipe model” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Virus: Corrosion: Fixed bad collision on small standing tank model” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Virus: Corrosion: Fixed bad collision on double tank model” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “SDNL: Fixed flag/oddball not returning sometimes” has been checked off on the “Bug Fixes” checklist.
  • “SDNL: Flag held now shows up in view model” has been checked off on the “Changes” checklist.
1 Like
  • “Condo IO: Added Hit Target Volume item, an invisible box that has health and takes damage and outputs when it is dead. Comes with hit FX and damage notes and optional blood effects. Has OnDeath, OnHurt outputs and AddHealth, ResetHealth, and TakeHealth inputs, along with DefaultHealth and BloodType settings” has been checked off on the “Changes” checklist.
1 Like

Will this also include ammo pickups?

Yes.

1 Like