Card
https://trello.com/c/iCQQflEJ/706-update-01701
Description
This card has no description.
Changes
Improved performance for volumetric fogCondo: More material improvementsSDNL: Hinderance: Adjusted one of the ramped areas to become a spiral staircase to clean up the geometry in the area and make pathing more clearSDNL: Hinderance: Widened up the blue side room to make it less crampedSDNL: Hinderance: Improved the art for the cavernous entrance to lava area to look better and be slightly biggerSDNL: Hinderance: Widened up the side passageway that goes to the lava area to be less cramped and flows betterSDNL: Hinderance: Replaced dirt pile that goes up to winding staircase with stacked blocks to look better and make more senseSDNL: Hinderance: Widened and expanded various doorwaysSDNL: Dinos no longer can grab armor or ammoSDNL: Changed Cash to RatingSDNL: Egon Cannon damage increased (12 > 18)SDNL: Flag held now shows up in view modelCondo IO: Added Hit Target Volume item, an invisible box that has health and takes damage and outputs when it is dead. Comes with hit FX and damage notes and optional blood effects. Has OnDeath, OnHurt outputs and AddHealth, ResetHealth, and TakeHealth inputs, along with DefaultHealth and BloodType settingsPlaza - Dark Voyage: The time chamber transition effects now happen more quicklyPlaza - Dark Voyage: Ride gun now has improved hit FX, laser tracer, and is colored per player to make it easier to see what each player is shooting atPlaza - Dark Voyage: Ride gun is now a machine gunSDNL: CTF weapon loadout now spawns you with 1 machine gun (Dual UZI or Bullpup)SDNL: Increased 1st Place Payout from 1,000 to 1,500 unitsSDNL: Increased 2nd Place Payout from 800 to 1,200 unitsSDNL: Increased 3rd Place Payout from 600 to 900 unitsSDNL: Increased 4th Place Payout from 400 to 600 unitsSDNL: Increased Gun Game 1st Place Payout from 1,200 to 1,500 unitsSDNL: Increased Gun Game 2nd Place Payout from 800 to 1,000 unitsSDNL: Increased Gun Game 3rd Place Payout from 400 to 750 unitsSDNL: Increased Player Killed Bonus from 10 units to 50 unitsSDNL: Dino Battle is now first to 30 killsLC - Dragon: Reduced ground speed of dragon (back to what it was before SDNL)LC - Dragon: Reduced air control speed of dragonLC - Dragon: Added 0.35 delay before the bite deals damageLibretro: Portable consoles now display game select when you first left click to use it (if you have not loaded a game already), then loads into game mode when you select a game (this will help lessen confusion on how to use these portable consoles)Condo IO: Added Test Fire Relay button on the relay settings panel to easily test RelaysCondo IO: Added lock icon on relays when FiredOnce has been setCondo IO: Added glow effect when a relay was just fired (only when Inventory or Tool is opened up)SDNL: Adjusted workshop scales to more accurately match hit boxesCondo IO: Added Ladder VolumeCondo IO: Added Water Volume
Bug Fixes
SDNL - Hinderance: Fixed a cliff wall with bad collisionSDNL: Fixed Garand playing empty clip animation/sound too early for clientsVirus: Corrosion: Fixed collision on cable railings so you can now shoot in-between the cablesVirus: Corrosion: Fixed collision on ornate railings so you can now shoot in between the cablesPlaza / Virus: Corrosion: Fixed missing collision on bent pipe modelsVirus - Corrosion: Fixed bad collision on small standing tank modelVirus - Corrosion: Fixed bad collision on double tank modelSDNL: Fixed flag/oddball not returning sometimesPlaza - Dark Voyage: Fixed an issue where the exit door from the final time chamber back to the station platform was not openingPlaza - Dark Voyage: Fixed an issue where exiting the first time chamber from the station platform to the wild west area had a long delay before ride movementPlaza - Dark Voyage: The entrance doors to the time chambers no longer chop into the back portion of the ride vehicleSDNL: Fixed team list on HUD not swapping teams properly when team swap happens on a new roundSDNL: Fixed fire input issues with Toy Hammer and gun gamePlaza: Dark Voyage: Time chambers now reset properly after a cart finishes passing through itPlaza: Dark Voyage: Fixed an audio bug that was causing the wild west’s entry time chamber to not play door sounds when the exit door was openingWorkshop: Fixed crash when uploading or updating workshop addons when they have more then 5 tagsWorkshop: Fixed not being able to upload workshop condos that have save data larger than 30MBWorkshop: Fixed condo screenshot tool producing broken imagesWorkshop: Fixed updating existing condos adding new screenshots instead of updating existing onesWorkshop: Fixed updating existing condos sometimes clearing the condo data on upload (i.e. uploading a 0 byte condo)Condo: Fixed co-op condo inventory not displaying all items or IO items for clientsCondo: Fixed Haunted TV not displaying imagesSDNL - Hinderance: Fixed pickups clipping through the floorSDNL: Fixed Magnum Laser search for targets not always occurring when holding alternative fireSDNL: Fixed results screen list not fitting all players on the screenLC: Fixed destructibles not playing destructible eventsSDNL: Fixed players dying or taking damage to themselves when shooting at other players in Gun GameSDNL: Fixed player scales on models being smaller when workshop setting is disabledCondo: Prevented always requesting co-op condo inventory when switching to and from Condo IO tabCondo IO: Fixed OnTeleported not firing off for clients on Teleporters and Teleport VolumesCondo IO: Fixed OnPlayerLaunched not firing off on Player LaunchersLibretro: Fixed handhelds not removing properly when you holster the itemLibretro: Fixed handhelds (such as S3D) duplicating when rotating itMinigolf - Forest: Fixed getting stuck on the railings on hole 14Minigolf - Forest: Fixed getting stuck on the rotating log on hole 17Condo: Fixed canvas texture rotation not applying on condo load sometimesPlaza: Dark Voyage: Fixed being able to shoot the blood bottles in the blood kitchen before they are even visible