This card has no description.
Improved performance for volumetric fog Condo: More material improvements SDNL: Hinderance: Adjusted one of the ramped areas to become a spiral staircase to clean up the geometry in the area and make pathing more clear SDNL: Hinderance: Widened up the blue side room to make it less cramped SDNL: Hinderance: Improved the art for the cavernous entrance to lava area to look better and be slightly bigger SDNL: Hinderance: Widened up the side passageway that goes to the lava area to be less cramped and flows better SDNL: Hinderance: Replaced dirt pile that goes up to winding staircase with stacked blocks to look better and make more sense SDNL: Hinderance: Widened and expanded various doorways SDNL: Dinos no longer can grab armor or ammo SDNL: Changed Cash to Rating SDNL: Egon Cannon damage increased (12 > 18) SDNL: Flag held now shows up in view model Condo IO: Added Hit Target Volume item, an invisible box that has health and takes damage and outputs when it is dead. Comes with hit FX and damage notes and optional blood effects. Has OnDeath, OnHurt outputs and AddHealth, ResetHealth, and TakeHealth inputs, along with DefaultHealth and BloodType settings Plaza - Dark Voyage: The time chamber transition effects now happen more quickly Plaza - Dark Voyage: Ride gun now has improved hit FX, laser tracer, and is colored per player to make it easier to see what each player is shooting at Plaza - Dark Voyage: Ride gun is now a machine gun SDNL: CTF weapon loadout now spawns you with 1 machine gun (Dual UZI or Bullpup) SDNL: Increased 1st Place Payout from 1,000 to 1,500 units SDNL: Increased 2nd Place Payout from 800 to 1,200 units SDNL: Increased 3rd Place Payout from 600 to 900 units SDNL: Increased 4th Place Payout from 400 to 600 units SDNL: Increased Gun Game 1st Place Payout from 1,200 to 1,500 units SDNL: Increased Gun Game 2nd Place Payout from 800 to 1,000 units SDNL: Increased Gun Game 3rd Place Payout from 400 to 750 units SDNL: Increased Player Killed Bonus from 10 units to 50 units SDNL: Dino Battle is now first to 30 kills LC - Dragon: Reduced ground speed of dragon (back to what it was before SDNL) LC - Dragon: Reduced air control speed of dragon LC - Dragon: Added 0.35 delay before the bite deals damage Libretro: Portable consoles now display game select when you first left click to use it (if you have not loaded a game already), then loads into game mode when you select a game (this will help lessen confusion on how to use these portable consoles) Condo IO: Added Test Fire Relay button on the relay settings panel to easily test Relays Condo IO: Added lock icon on relays when FiredOnce has been set Condo IO: Added glow effect when a relay was just fired (only when Inventory or Tool is opened up) SDNL: Adjusted workshop scales to more accurately match hit boxes Condo IO: Added Ladder Volume Condo IO: Added Water Volume SDNL - Hinderance: Fixed a cliff wall with bad collision SDNL: Fixed Garand playing empty clip animation/sound too early for clients Virus: Corrosion: Fixed collision on cable railings so you can now shoot in-between the cables Virus: Corrosion: Fixed collision on ornate railings so you can now shoot in between the cables Plaza / Virus: Corrosion: Fixed missing collision on bent pipe models Virus - Corrosion: Fixed bad collision on small standing tank model Virus - Corrosion: Fixed bad collision on double tank model SDNL: Fixed flag/oddball not returning sometimes Plaza - Dark Voyage: Fixed an issue where the exit door from the final time chamber back to the station platform was not opening Plaza - Dark Voyage: Fixed an issue where exiting the first time chamber from the station platform to the wild west area had a long delay before ride movement Plaza - Dark Voyage: The entrance doors to the time chambers no longer chop into the back portion of the ride vehicle SDNL: Fixed team list on HUD not swapping teams properly when team swap happens on a new round SDNL: Fixed fire input issues with Toy Hammer and gun game Plaza: Dark Voyage: Time chambers now reset properly after a cart finishes passing through it Plaza: Dark Voyage: Fixed an audio bug that was causing the wild west’s entry time chamber to not play door sounds when the exit door was opening Workshop: Fixed crash when uploading or updating workshop addons when they have more then 5 tags Workshop: Fixed not being able to upload workshop condos that have save data larger than 30MB Workshop: Fixed condo screenshot tool producing broken images Workshop: Fixed updating existing condos adding new screenshots instead of updating existing ones Workshop: Fixed updating existing condos sometimes clearing the condo data on upload (i.e. uploading a 0 byte condo) Condo: Fixed co-op condo inventory not displaying all items or IO items for clients Condo: Fixed Haunted TV not displaying images SDNL - Hinderance: Fixed pickups clipping through the floor SDNL: Fixed Magnum Laser search for targets not always occurring when holding alternative fire SDNL: Fixed results screen list not fitting all players on the screen LC: Fixed destructibles not playing destructible events SDNL: Fixed players dying or taking damage to themselves when shooting at other players in Gun Game SDNL: Fixed player scales on models being smaller when workshop setting is disabled Condo: Prevented always requesting co-op condo inventory when switching to and from Condo IO tab Condo IO: Fixed OnTeleported not firing off for clients on Teleporters and Teleport Volumes Condo IO: Fixed OnPlayerLaunched not firing off on Player Launchers Libretro: Fixed handhelds not removing properly when you holster the item Libretro: Fixed handhelds (such as S3D) duplicating when rotating it Minigolf - Forest: Fixed getting stuck on the railings on hole 14 Minigolf - Forest: Fixed getting stuck on the rotating log on hole 17 Condo: Fixed canvas texture rotation not applying on condo load sometimes Plaza: Dark Voyage: Fixed being able to shoot the blood bottles in the blood kitchen before they are even visible