Update 0.14.3.0 - Arcade Phase 2

  • “Fixed Sweet Tooth not loading its icon or name in the leaderboard collection book” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Testing Trello bot” has been checked off on the “Bug Fixes” checklist.
3 Likes
  • “ZM: Fixed controller aiming not hitting zombies properly often” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • Card’s description was updated.
  • “ZM: Fixed controller aiming being reversed on Gasoline” has been checked off on the “Bug Fixes” checklist.
  • “ZM: When using controller, the aiming cursor will no longer show up and the combo/ammo indicator will follow your player” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “ZM: Added force feedback while using controller for firing weapons, melee, special, and item placement” has been checked off on the “Changes” checklist.
3 Likes
  • “Fixed the back button on leaderboards in collection book not taking you back to the list of leaderboards if there is no map selection” has been checked off on the “Bug Fixes” checklist.
3 Likes
3 Likes
  • “Fixed teleporters not teleporting RC cars” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Fixed collision issues with Fishing rod and inventory/projectiles” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Fixed chainsaw idle sound not being local only” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Fixed chainsaw rev sound missing during minigame battle” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Arcade - Little Birde Feeders: Fixed extra ball being spawned when there are no more throws available (also improved the visuals for the ball return)” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Fixed crosshair displaying when there is a use prompt (now the crosshair will hide when there is a use prompt)” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Fixed use prompt displaying immediately when opening a door (which is confusing as the moment you open the door, it prompts to close). Now the prompt will be hidden while a door is moving” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Teleporters now handle velocity of objects when exiting teleporters that have rotations. For example, if you toss an item into the teleporter at a high speed, it’ll exit with the same high speed at the new angle of the teleporter’s exit. This change applies to both players and physics objects” has been checked off on the “Changes” checklist.
2 Likes
  • “Added Canvas Safety levels. Disabled (disables all canvas data), Friends Only (load only canvas data you’re friends with), and Public (load canvas data after asking permission - this is the current method)” has been checked off on the “Changes” checklist.
  • “Fixed canvas data not loading in if you have not trusted the canvas user and have clicked on decide later” has been checked off on the “Bug Fixes” checklist.
3 Likes
  • “Improved Canvas trust prompt. Added Show, Show & Trust, Hide, Hide & Block buttons and reorganized the look of the UI to be more clear about what options you have when joining condos” has been checked off on the “Changes” checklist.
3 Likes
  • “Fixed food/drink amount left indicator showing up if you cannot eat/drink the item (now it should be hidden)” has been checked off on the “Bug Fixes” checklist.
2 Likes
  • “Arcade - Ice Cave: Added Hard gametype which brings back the classic Ice Cave challenge of 20 ball throws and 35 seconds on the clock. Payout is increased in this mode” has been checked off on the “Changes” checklist.
4 Likes
  • “Food items in Condos now give you health” has been checked off on the “Changes” checklist.
3 Likes