This card has no description.
https://trello.com/c/tIr8qLRC/533-map-accelerate-wishy-washy-waterfall-track-1 https://trello.com/c/Ukih0CyO/567-little-crusaders-lighting-polishing-pass Accelerate: Increased drift boost duration for second and third tier drifts Accelerate: Increased kart turn angle when drifting Accelerate: Reduced handling slightly when getting a boost from a drift (item boosts still have the same handling as before) Accelerate: Drifting requires sharper turning to give a boost Accelerate: Improved pickup visuals Nimbus is now tagged as medium difficulty Controller: Right bumper now toggles third person on/off Controller: Moved flashlight toggle to right thumb button Controller: Face button top now will leave game seats / instruments Controller: Virus - Secondary now works with the right shoulder button Workshop Editor: Added Masked option (will allow for transparent materials that still have lighting effected on it. useful for hair, fences, windows, etc.) Workshop Editor: Added Roughness, Specular, and Metallic sliders to adjust how shiny/reflective a material is (useful for metal, armor, car paint, tiles, etc.) Arcade: Newton’s Apples apples no longer bounce Arcade: Bug Bytes bugs now popup fast on game start Disabled vote kicking in Game Worlds due to extensive abuse Accelerate: Added sound FX and visual FX when you have upped in drift boost level as you are drifting Virus: Sci-fi Handgun is now automatic (and has 5 bullets per clip) Virus: Increased Tommy Gun damage (from 15 to 22) Virus: Reduced pitch of the geiger sound Virus: Increased Sonic Shotgun primary damage (from 13.5 to 18). Reduced clip size to 4 from 6. Increased spread Virus: Improved Sonic Shotgun airblast Virus: Improved Sonic Shotgun shoot animation Virus: First infected now starts with more health (from 100 to 150) Virus: Infected respawn a tad bit faster (2 seconds from 3 seconds) Arcade: Reduced bounciness of rings in Ring God Arcade: Increased Ring God timer from 40 seconds to 60 seconds Arcade: You can now hold 5 balls at once in the Offering Arcade: Reduced bounciness for the Offerring Accelerate: Adjusted Flux screen FX to not be as distracting, while also adjusting its overall look Virus: Added fully charged indicator and sound FX to the Sonic Shotgun Virus: Sonic Shotgun air blast now has its own ammo of 10 Virus: Plasma Autorifle alt fire now has its own ammo of 10 shots You can now adjust the game resolution up to 200% (for higher end computers) Condo: Rope/string items (Christmas garlands, light strings, etc.) now stretch to their targets exactly, so they won’t not reach or overshoot their targets anymore Virus: Added Dual Silencers (replaces the single silencer) Arcade: Reduced bounciness for Ice Cave Daisy (the Seasons store character) got a complete character redesign Added music speaker to the boardwalk New Piano note sounds
Fixed Virus radar not hiding when pressing F5 or using the camera Fixed media player volume sliders overlapping when you have the media queue open. Also fixed media player volume slider not always being there sometimes Fixed Plaza grouping feature not working Fixed third person toggle button (default T) occurring while in instruments, which would cause third person to toggle while playing piano Fixed Controller aim sensitivity not applying for Condo/Plaza Virus: Fixed Infected fall animations being weird Fixed players fading while you are in a seat Arcade: Fixed ticket machine repeating insert sound noise Casino: Fixed players next to you fading out with the new fade system Fixed players you are playing with in Bowling or other activities fading Fixed long standing bug where players sometimes weren’t put into a seat (and also can’t sit back down) but are still part of the game for Trivia (and similar Plaza games like Typing Derby) Fixed emote camera going into first person with small player models Fixed bone issues with workshop player model idle pose Arcade: Fixed rotating games having laggy rotation. Games improved are: Wheely Rigged, Newton’s Apples, and Whirl-a-Fish Arcade: Fixed Bug Bytes bugs not all awarding the same point amounts Controller: Fixed when you press ready (with bottom button), the game would flash in the ready menu Arcade: Fixed weapons being usable in certain scenarios Arcade: Fixed The Offering ending before the last ball has settled Little Crusaders: Fixed ghost wavy shader issue Little Crusaders: Fixed lantern not working in Mystic Grove if you selected Mystic Grove as the next map Accelerate: Fixed drunk effects staying on forever sometimes Virus: Fixed name tags not showing up sometimes Virus: Fixed Plasma Autorifle charge status not being displayed on the weapon properly Fixed Wearable Fuzzy Dice being invisible Fixed wrong LOD materials for reception desk at Rob’s Imports
Build Write changelog Deploy