The discussion on porting to UE5
I’ve seen a post back in 2021 about asking if TU will port to Unreal 5 and most the comments were saying how it would break stuff and cause a lot of problems, that isn’t wrong as usually when porting to the new version it causes a lot of problems, specially if you tried to port a game from something like Source to Source 2, but Unreal 5 was stated that porting a game project from UE4 to 5 would be smooth, of course it won’t be a simple button click and boom it’s all there with no broken stuff, there of course will be some things broken, but that is just game dev, it’s the same with making stuff, you make 1 thing and it breaks 10 other things, I would understand more if it was porting to a whole new engine or UE5 wasn’t made to port UE4 games, but TU as much as a pain it would be, at some point should probably port to UE5 as it will help them a lot and do a lot for the game.
How UE5 would benefit Tower Unite
Right now as it is, TU is a game that is designed to run on low end PC’s with the high end graphics only making things look a tad bit nicer, the game doesn’t fully utilise what the Engine can do which makes sense when you set yourself restrictions so other people can play, Unreal 5 has got some stuff that can help and a game like TU needs, for example Nanite, the technology that UE5 added where you can render high end poly count models but with less strain on your system, with a system like that it would allow the devs to give more breathing space for themselves and the fans that upload workshop items, they can increase the poly cap on player models as well as making sure low end devices don’t suffer, it’s one of the great things to see with things like Unreal 5 is them finding ways to make things look more pretty and graphically enhanced with less strain on peoples hardware. TU needs a few other things, things I stated on other voting posts like better rigs, jiggle bones and the ability to add more bones to models, stuff I know UE4 can handle but UE5 will handle it better well keeping it accessible for low end specs.
Pulling the band aid off quickly
Something like this would be a pain and working on unfinished projects and doing a games design course I know how nightmarish working with an engine can be, let alone when stuff breaks or you need to go back over old code, but it’s one of those things where pulling the band aid off quickly and getting it over and done with, would be the best option, if not that then either when the game is about to leave Early access or if the devs plan to do a massive rehaul of the game, they should do it then, I wouldn’t expect the change anytime soon even if the devs planned to do it but it would be something they should look in to doing, even if to try it. I don’t expect the devs to do this but it’s one of those bite the bullet and get over and done with, with a smooth ending, or stick to the old way and ride along the bumpy road, either way I hope to see TU prosper and improve on a lot of where it needs improving on.