Tower unite bugs/glitches

I posted this in the pinned thread instead of making a new one (all hail sleepy me), so here’s what I have found so far :sweat_smile:

  1. The client sometimes crashes when you try to load cloud world.
    Here’s the error message: https://feen.us/56qdudhh8p9hrafnj9nw.png
  2. Sometimes when you use anything related to interfaces, it freezes and
    you can’t close them. Yes, I have managed to get to their close
    buttons and it didn’t work.
  3. Managed to get a firework outside the condo
    https://feen.us/jxfybmagved4ve2fub5y.jpg
  4. Placing a canvas on a trampoline, you also are able to place it on the ground
    https://feen.us/im4g4vt0txjstc1vwdgz.png
  5. You are able to go outside the map (and you also are able to go through anything which has water for going back to the surface). Also, you can go through (under the map) if you walk on a certain part of the game lobby’s roof https://feen.us/sk1pnrfh3f6yffoxi4wh.jpg
    https://feen.us/8776z10z618phxk2zelg.jpg1
  6. Can’t get out from deep water
  7. Canvas can go through walls https://feen.us/k2a242rpny6uc0r230pl.png
  8. Is this supposed to go under the map https://feen.us/26tnbd4xap72k366wnys.png
  9. Jetpack’s sound stops playing after a while
  10. Going through trees (supposed to happen?)
  11. This https://feen.us/jkt3zwbv1olzbdmwgeet.png
  12. Able to use the jetpack while dead (you don’t fly though)
  13. Hole in which you can go in and get stuck if you don’t have a jetpack https://feen.us/571yytrfafz9sskioar8.jpg
  14. Path found which allows you to go outside https://feen.us/hxaaxiby1qoynf9lo04w.jpg You only have to walk through the rocks under the ferris wheel until you get out
  15. Mouse sometimes gets locked and you have to use mouse1 in order to move the camera
  16. Sometimes, when you decide to not start a game of ball race, your player gets stuck and you can’t do anything, you have to restart the game.
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Are you sure it’s that thread? I know I have made my post in there, but became confused when I saw threads about it and when I noticed that the bug forum’s “title” is : “Please report bugs with the demo or closed alpha here.”

Yes but the fondator asks us for reply bugs in the thread, btw his thread is pinned so i think you need to reply there ^^’

EDIT: I think you’re right, we need to make a thread, it was pinned for not reply but prevention! :wink:

Yeah, thought the same. I’ll just keep editing both just in case :stuck_out_tongue: Thanks though~

I can confirm the cloud world crash, with the same backtrace:

Fatal error!



Tower-Win64-Shipping.exe!FLinkerLoad::Detach() {0x00007ff76a1161e1} + 0 bytes
Tower-Win64-Shipping.exe!FLinkerLoad::`vector deleting destructor'() {0x00007ff76a110961} + 0 bytes
Tower-Win64-Shipping.exe!FLinkerManager::DeleteLinkers() {0x00007ff76a115eaa} + 0 bytes
Tower-Win64-Shipping.exe!CollectGarbageInternal() {0x00007ff76a11269c} + 0 bytes
Tower-Win64-Shipping.exe!CollectGarbage() {0x00007ff76a112418} + 0 bytes
Tower-Win64-Shipping.exe!UEngine::LoadMap() {0x00007ff76a1f6af2} + 0 bytes
Tower-Win64-Shipping.exe!UEngine::Browse() {0x00007ff76a1e306d} + 0 bytes
Tower-Win64-Shipping.exe!UEngine::TickWorldTravel() {0x00007ff76a203eba} + 0 bytes
Tower-Win64-Shipping.exe!UGameEngine::Tick() {0x00007ff76a4cd4b0} + 0 bytes
Tower-Win64-Shipping.exe!FEngineLoop::Tick() {0x00007ff76a04e9c9} + 0 bytes
Tower-Win64-Shipping.exe!GuardedMain() {0x00007ff76a04811c} + 0 bytes
Tower-Win64-Shipping.exe!GuardedMainWrapper() {0x00007ff76a04816a} + 0 bytes
Tower-Win64-Shipping.exe!WinMain() {0x00007ff76a04ef00} + 0 bytes
Tower-Win64-Shipping.exe!__tmainCRTStartup() {0x00007ff76b39db25} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL {0x00007ffcaa7a13d2} + 0 bytes
ntdll.dll {0x00007ffcaca05444} + 0 bytes
ntdll.dll {0x00007ffcaca05444} + 0 bytes

For some reason and somehow, when I joined a condo server, I spawned in the unaccessible area of the condo :
https://feen.us/m4h7kylsmu1e7dd5lmxm.jpg
https://feen.us/fl81cq5eek1z9j03ybtt.jpg
https://feen.us/nf8zakwty136l9pih8kw.jpg
https://feen.us/wdg9c0xv903ivckoypml.jpg

Also, are rooms supposed to be this dark :

I believe so. In GMT, this was titled “The Dim Room.”
Though, I feel like this build is overall darker than the last one.

Thanks for your report! This has been forwarded straight to our Trello board. You can track its status there (it takes a couple minutes to show up on Trello).

1 Like

Please report these as separate bug threads if applicable still.

Alright, I’ll try to do such thing.