A simple platform climbing map with many themed sections where the difficulty is not in the platform jumping itself but rather the determination to climb back up after falling.
How far up have you been able to get? It’s Time to Climb!
(This map is inspired by Kreedz Climbing & Only Up!)
I have tried to make this jumping map playable by everyone of any skill level. Players who think they might be bad at jumping/platforming in Tower Unite might be surprised with how far they can get, but please let me know if you feel anything feels too difficult.
This map uses zero workshop items and zero canvas images to give you a fast loading and steady frames map experience.
Help/Info & Changelog are below the screenshots.
Feel free to check smaller more frequent updates to the map in the steam workshop Change Notes ( view ).
Every jump is designed for walking & jumping, running & jumping can allow small skips but can also easily cause you to jump too far
Jumping too soon before reaching the edge of a platform can cause you to miss the landing & jumping too late has a chance of you falling before you can even jump
Try looking down at where you are going to land after you have jumped. This will help if you are missing the landing
You can stop your forward momentum by pressing the back movement button mid air if you feel you are jumping too far
There are no checkpoints, progress can always be lost from a single missed jump, the risk grows the higher you climb
Default player model size recommended, map built using default, being too big or small can cause missed jumps
Full Map Changelog:
-Added new area (Floating Islands)
-Several sound emitter additions/changes
-Small adjustments to several platforms
-Texture changes on a few platforms
-Some wording changes in notebooks
July 2023: (Started Map)
-First release with 13 areas