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[ul][li]https://trello.com/c/JHFG18xt/209-map-virus-subway[/li][li]https://trello.com/c/RJXGPZFB/172-map-ballrace-prism[/li][li]https://trello.com/c/z89b7Iui/257-migrate-to-unreal-4-15[/li][li]https://trello.com/c/mC6cifE4/178-weapon-prediction[/li][li]Recoded voice chat to be more reliable[/li][li]Crouch now smoothly transitions instead of snaps[/li][li]Plaza: Updated with new rocks[/li][li]Improved loading times[/li][li]Improved texture streaming VRAM usage and potentially CPU usage (could help FPS)[/li][li]Plaza: Reduced texture memory footprint[/li][li]Optimized content size of the game (~ 5GB less)[/li][li]Moved the friend drop down menu to the left for better access[/li][li]Sped up Lobby player walk/run speeds a little[/li][li]You can now switch weapons in Lobby by pressing the corresponding number keys on the hot bar[/li][li]Added new menu sound effects and added more sound feedback for UI elements[/li][li]Added weapon state 3rd person animations for firing and reloading (you can now see when other players are reloading!)[/li][li]Improved weapon bullet hit effects (bullets react to different surface types like metal or sand)[/li][li]Weapon holding animations now apply while you jump, crouch, or sit[/li][li]Virus: Added reload progress circles (so you can see exactly when your weapon is ready to shoot again)[/li][li]Virus: Plasma autorifle has been changed. Now has ammo like the regular autorifle, but comes with a secondary charging beam blast[/li][li]Virus: Bullets now have different decals and hit effects based on the material it hit (aka different effects for shooting at sand, metal, plaster, etc.)[/li][li]Player name tags no longer scale based on player distance (you can read player name tags even if the player is far away)[/li][li]Key notification elements now use icons for mouse inputs instead of “Left Mouse Button”[/li][li]You can now drop held condo items such as the basketball (instead of only being able to throw said items) with right mouse button[/li][li]Milk carton player model now holds weapons like confetti and bubble gun properly[/li][li]Virus: Improved weapon selection menu[/li][li]Virus: Added damage hit notes (shows how much damage you dealt)[/li][li]Virus: Added hit sounds for better feedback[/li][li]Virus: You can now decapitate infected[/li][li]Virus: Added adrenaline timer while using the adrenaline so you now exactly when it’ll stop functioning[/li][li]Virus: Rewrote all the weapons[/li][li]Virus: Increased hit box size of infected[/li][li]Virus is no longer tagged as beta[/li][/ul]
[ul][li]Minigolf: Fixed major bug where sometimes the camera would get stuck inside the ball[/li][li]Minigolf: Fixed a bug where the camera would not reset back to the ball if the camera was overridden by a special scenario (like cannons or the water wheel in Waterhole)[/li][li]Rewrote traces to be a lot more reliable. Fixes a lot of strange issues for being unable to use items from certain angles. Traces would break more noticeably when crouching[/li][li]Fixed weapon holding animations not applying while you jump, crouch, or sit[/li][li]Fixed third person camera showing the inside of the player’s head while switching in Lobby[/li][li]Optimized networking on certain Lobby things[/li][li]Toy Room: Fixed getting stuck in certain areas of the map[/li][li]Fixed weapon bullet decals not drawing[/li][li]Fixed not being able to have multiple weapons equipped and switch between them in Lobby[/li][li]Fixed inventory icons looking really blurry on certain resolutions[/li][li]Fixed a bug where weapon shadows would draw even if the weapons were not equipped (shadow would look like you are holding many weapons)[/li][li]Fixed a bug with weapon aiming up and down, the left arm would desync and clip through the weapon held (most noticeable with double barrel)[/li][li]Fixed weapon aiming animations poses not lining up properly with where the player is aiming at[/li][li]Fixed jump crouching not doing the crouch animation while you are in air (it never looked like you were actually crouching while in air, now it does)[/li][li]Fixed weather particles disappearing after suicide as a client, which also fixes the fatal error when attempting to re-enable the weather particles in the settings[/li][li]Fixed a bug with confetti effects being different when switching between first person and third person[/li][li]Fixed camera rotation being wrong while inside a sideways/upside down seat[/li][li]Fixed voice chat not working while and after being ragdolled in Lobby[/li][li]Fixed a bug where the Condo host could never see players actually sit down properly[/li][li]Fixed a bug where if you sit in a seat while crouched you will appear higher above the seat[/li][li]Fixed “click to view profile” tooltip not closing when the chat box closes[/li][li]Virus: Fixed infected player movement animations having a hobble when turning[/li][li]Virus: Fixed the infected health bar not showing up[/li][li]Virus: Fixed a bug where the infected player model would sometimes not be set[/li][li]Virus: Fixed player name tags not showing up or not following players[/li][li]Virus: Fixed infected running animations having weird issues when turning[/li][li]Virus: Fixed weapons appearing out of the hands of players[/li][li]Virus: Fixed a bug with weapon shadows showing all the weapons in the shadows[/li][li]Virus: Fixed a bug where sometimes you would see players holding all their weapons at once[/li][li]Virus: Fixed countdown sounds being too loud (and not being part of the sound effects volume group)[/li][li]Virus: Fixed flashlight beams being absolutely distracting (disabled them)[/li][li]Virus: Fixed many bullet trace issues in Hospital[/li][li]Virus: Fixed TNT left over from infected survivors not being removed properly[/li][li]Lobby and Virus: Fixed ragdoll camera not colliding with walls[/li][li]Virus: Fixed an issue where you could not shoot through survivors[/li][li]Virus: Fixed a HUD issue where the full ammo of the Tommy Gun would not display (it would only display 2 digits instead of 3 digits)[/li][li]Virus: Fixed a bug where you could hear weapon selection sounds while infected even though you have no weapons[/li][/ul]