Textures Rotated when Imported to Tower Unite

Hi there! I finally figured out how to rig the model and it’s working on that level, but when I import it to Tower Unite it’s flipped in all sorts of directions. Now, it looks fine in blender, and I thought I made all the textures image textures but I’m not sure what happened.

Originally when I added the textures they had to be rotated but I did that under shading. And it looks fine in Blender, regardless of mode or how I pose it every which way.
In Tower Unite though it’s textures are rotated oddly.

Any idea what’s happened here and how to fix it?

.dae export doesn’t parse any UV map modifications done through Blender nodes, you need to manually rotate the UVs in the UV editor.

gotcha. Thanks so much!