Hi there! I finally figured out how to rig the model and it’s working on that level, but when I import it to Tower Unite it’s flipped in all sorts of directions. Now, it looks fine in blender, and I thought I made all the textures image textures but I’m not sure what happened.
Originally when I added the textures they had to be rotated but I did that under shading. And it looks fine in Blender, regardless of mode or how I pose it every which way.
In Tower Unite though it’s textures are rotated oddly.
Any idea what’s happened here and how to fix it?