Hi,
There is currently a minor(sih) problem with the mini golf intro camera and the fact it always points at a designated flag. If the hole includes a tunnel/pipe or some other obstruction that is in-between the start pad and the flag then the camera will point at the obstruction, rather than showing the way forward.
(edit) added video to show issue
A way around this is to use a camera IO, which can be pointed in specific directions and then start this by using the on-start property from the golf start pad. (onstart->enter camera).
However this means that there is no mini golf intro camera associated with the hole and when this happens the game has a forced pause of around 3 seconds to show the Hole’s name.
(edit) added video to show issue with delay
So please can we have:
- A toggle on the start pad that turns off the delay - better still a way to select the length of the delay.
- A way to display the hole name manually.
Alternative idea,
Since the issue relates to the mini golf intro camera always pointing at the hole, can we either have.
- A way to steer the camera view manually per spline node, where the camera would point to the hole if a manual direction has not been set.
or - A toggle to turn the pointing at the flag off per node, in which case the camera would rotate to point directly down its path?
There may be other solutions as well.
I am currently using camera IOs for a number of holes as you simply cannot see the hole from the start pad, and the intro camera just points at various walls, but have no way to remove the delay described above.
Many thanks.