I managed to make a skybox for the workshop that you can build inside. I thought I’d share it because this is awesome and I’ll certainly be adding many more
The only issue so far is because of the weird directional lighting affecting each octant differently. It works reasonably fine in pure daylight and pure night time. This is fairly low quality as it was just the first test, but I’ll be adding more higher quality skyboxes soon!
The way I have it mapped is a spheremap, the basic UV unwrapping of blender, so basically you need a rectangular image that loops in all directions otherwise you’ll have a hard line. I’ll look into making a matrix one, the images also work much better if they’re really big quality, like 4k+
In condos with a weather cycle you can see the edges slightly, it sucks but I don’t know what else I could do to minimise it. HOWEVER, in Art Studio if you place it and fly out the map, you get a PERFECT skybox with no issues at all, and it also means the collision box isn’t some weird rounded thing now, you can build right up to the edge and even walk through it, there is no collision box generated for objects without width.