Sound Emitter "Originless" Option

An issue I with sound emitters is that it is pretty hard to make a large area have ambient sound. It’s usually very obvious to tell where the sound emitter is with stereo audio.

What I’m suggesting is a tick box in the edit of sound emitters that would, upon entering the emitters radius, would play the sound equally around the player, as if it had no clear origin.

This would really help with making more immersive and ambient condos.

I believe a separate item is planned to be used in those scenarios instead of the Sound Emitter,

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