Some thoughts on the layout of the Plaza, Gameworld Ports, and Condo Ports

Hi all,

I am going to share some thoughts here that I have submitted on the new Road to 1.0 survey. I have not shared these thoughts in a form or on these forums before, but it’s something I’ve considered for a while now. If there were to ever be a rework to the Plaza, Gameworld Ports, or Condo Ports, these are some suggestions I have.

Plaza

As far as the Plaza goes, I selected “ability to navigate the plaza” not because it is confusing, but because it is generally not my favorite layout for the Plaza. I love how it looks visually, but I have always preferred the layout to the original Lobby 2, where the beach is at the end. I think it’s less to do with that specific layout, and more to do with how the layout influences the path of the player as they navigate through the plaza. A lot of activities (including the minigames) are located behind where players spawn. Along with this, for a 60 player limit in each server, the Plaza seems a bit too spread out in my opinion, leaving a lot of zones where you almost never see players.

An interesting way to look at it is locations of meeting points. In a full server, where do you find players? The usual answer is, aside from the key locations like the Casino and Arcade, you find players around the small or large fountain, or usually somewhere in between. This is natural, because it is the center of the map. After the boardwalk update, we are finally seeing players veer in that direction as well which is nice. There is a reason for people to go there, and so it is more populated. But there are a lot of locations that are outside of the path, places where there’s no reason for a lot of people to visit, and where there’s no path that goes through it.

These locations include the fishing spots on the edges of the map, the swimming pool with slides in the back, all of the areas on the side of the beach, the lazy river, and most importantly the minigames. I think the attendance of players to these locations has more to do with where they are located rather than how good they look / fun they are. Take the original Lobby 2 for instance. At the end of the path was the boardwalk and pool, and as a result, that pool was more heavily populated than it ever has been in this version of the Lobby. It does make sense that it has now been “replaced” location wise with the gameworld ports, but I think if there is ever to be a new version of the Lobby, it’s something that would be cool to consider.

Gameworld Ports

Another suggestion I have is regarding the gameworld ports itself. I don’t know if there’s a better place for this, but the suggestion is related to this plaza discussion. The original Lobby 2 gameworld ports was far more populated on full servers, and I think the reason for this is that it again was a central point / meeting place. The other factor here is the convenience of joining game worlds from the main menu. While this also detracts from the number of people in the ports, I do think it should stay in the main menu, it’s very convenient for players, and makes it easy for new players. But something that I think causes a disconnect here (and please correct me if I’m wrong) is that the actual open lobbies don’t seem to be actively tied to the ports in game. There is a separate gameports server that you get teleported to after games as well, but the only thing people ever seem to do in there is instantly leave. It’s a separate instance, but it’s just a small room with a lot of boards, and there never seems to be open lobbies (again, it seems like it is not tied to other ports or open gameworlds).

This is something I think could be fixed by almost going back entirely to the original Lobby 2 gameworld ports design. It was wide open, it was fun to navigate, and it served as a meeting point. Perhaps having something like this, something similar to how the Condo ports functions, would be great to have.

Condo Ports

Bouncing off of this discussion is regarding the layout of Condo Ports. While the location looks great, and it is busy by benefitting as a central world people travel to in between condos, the general layout does not inspire people to look for Condos manually, but rather through the central list. This is very opinionated of course, but I do think manually walking around to doors is more fun of a process than going through the list. People always join the lobbies with the most people, but what if there was more customization you can apply to your front door? What if a very simple party system was reimplemented into the game, which existed in GMTower? A new layout, the central list removed, and a floor space that guides the player to walk and explore different condo doors.

The main issue with this I imagine is the limitation of the number of condos. You can support so many condos now, so how do you fit 50, 100, however many condo doors currently exist in an easily explorable flatter layout? I don’t have a great answer to this, but perhaps the layout can be reduced, but be open to expansion if required. At the moment, the layout is very vertical, and does not promote the player to walk and explore each door. Perhaps if it was flatter, with doors easily accessible and a layout that promotes a central meeting place with easily navigateable but large corridors, it could be a fun experience. Combine this with open condos preferring to be on doors closer to the center, and I think that would be a redesign that would be well received.

Again, these are all just suggestions for if the dev team decides to redesign these locations, but I wanted to share these thoughts in case it were to ever be considered

Reading this made me realize something; you’re right. I noticed that faraway areas like certain ponds, water slides, etc rarely have people there. that makes a lot of sense. I think these areas should be more… easier to see/find in general? These are pretty easy to miss especially since they’re “hidden” with no big buildings, lack of lighting especially at night, appears far away behind tower, etc

People frequently goes to stores, bowling alley, casino, arcade, etc because they’re right there next to the tower lobby you enter from subway station

I also agree about Condo Hub being heavily vertical, it’s not user friendly at the moment, I’d love to see improvements for this too!!

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Even Gmod Tower (back with it’s own Lobby 2) had all those things much more visible and easy/obvious to find, so yeah, I agree. I just don’t like what they did with everything currently regarding the things you have listed. Lobby 3 should include those changes when and if it ever comes out - Saying that because a lot of good things have been archived on Trello page without any information whatsoever on if there are any plans to bring them back in the future or not…

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It’s good to think of it like how there are stores on the side of a busy street in a city. If the minigame area and pool area are behind the plaza (and everything else I talked about on the outskirts), with no main road going through, then people don’t “stop” on their journey to visit

I agree, making it so you can walk in one direction and see everything the plaza has to offer would make it a lot easier to find people at some of these less populated areas.

I remember back in GMT, it wasn’t uncommon to find people chatting in voice chat while just floating around in the pool. Like you said, I think it has more to do with location than anything else. Right now, the center fountain has kinda taken that role because it’s directly in front of the subway station.

Lobby2 in GMT could handle 96 players with its smaller size (so could lobby1!), while our current Lobby3 is bigger with a smaller player cap of 64. This results in people being more spread out - both due to the larger map, and due to the reduced player count. The current Lobby3 layout feels like it would fit 128 players just fine, or maybe even 256, but I know Unreal network code doesn’t like handling more than 64 if I remember what the devs had said before.

Basically, the lobby has space for more players than the server software can handle and it leads to a lot of empty, barren, and abandoned locations - the beach is only active when there’s treasure to gather, the pool is never active, the water slides are never active, the lighthouse only gets activity when people are buying catsacks, I rarely see anyone in laser tag, and it’s rare that I see more than 3 players in minigames. Everyone else is either in the casino or the arcade, and sometimes the theater.

In GMod Tower, you’d see people everywhere. There wasn’t one place where everyone gathered (not even the gameworld ports), and it meant anywhere you wanted to hang out tended to have people there - the arcade and casino, yes, but also the lobby roof (lobby1), the pool, waterslides (lobby2), central plaza, even the clothing and accessory shops, and let’s not forget about the suites - there were always people at the suites.

It’s the one aspect of GMTower that I feel didn’t transition well into TU - the social aspect. This isn’t even including the fact that you can play some gameworlds alone, without ever needing to go to the plaza in the first place (minigolf, ballrace, accelerate, and ZM) means the community has been fractured into many smaller pieces instead of, ironically, unified as one larger group, like it was in GMTower.

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I agree with a lot of everything said here, except for two things: First being that minigames don’t get too much activity. This is blatantly untrue, at least at times, as I have had minigame sessions with 5+ people in them. It’s still not a whole lot, but it’s better than you say it is. I’m guessing this has to do with the hours you are playing in, more than anything else, but yes, the location problem still affects that as well. Second: It’s a good thing that certain Game Worlds can be played alone - If you want to relax and play without competition or practice on your own, this is a great thing. Even besides that, playing alone does not award you XP or Units as far as I recall, so if you want to make any progress in those Game Worlds, you need to play with others.

Yeah I think playing gamesmodes alone is great, just would like to see a more open and connected ports world

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That is something I would like to see too… Old GMT Lobby 2 Game Worlds Port was still the best one - I know why they moved on from that design and it makes sense, but ultimately, it doesn’t really work out in anyone’s favor - It just serves to make the whole experience so much more boring and dull… There’s no flavor, quite literally nothing unique to it anymore. It’s just there to serve as a hub and that’s the whole purpose they wanted it to have, and so that’s what they did. It’s a bit sad, but can’t do that much about it in the end.

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Playing alone absolutely grants you XP and Units, but you tend to get less (except in Minigolf, where it’s unchanged). This is because, for example in Ball Race and Accelerate, you won’t get units or XP for placing first, second, or third.

As for the minigame arena, back in GMod Tower, minigames tended to be held at the central plaza, and it wasn’t uncommon to see 10-15 people there. 5 is still a pretty big downgrade.

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Yeah, I do agree with you on what you are saying regarding minigames, and for Game Worlds too - To be perfectly honest, I managed to completely forget that playing solo did grant you XP & Units. I think that should be changed to promote playing together more or at least reduced even more significantly.

It’s funny, because at one point you did get a huge decrease in units and XP when alone, so what you said was true at one point, but isn’t any more.

Noting, I’m not saying that being able to play games alone is bad - you have no idea how much I played solo minigolf, after all - I am saying that it does take away from the social aspect. In GMTower, you were forced to play games with other people and it led to people being social, even in game worlds. Met some really cool people playing GMTower Minigolf.

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As an final opinion piece from myself, adding back to the original suggestion (and my own, first response to it) one last time, I would like to say that while you get some good points by mentioning how convenient joining Game World games is from menu, as well as the Condo list in Condo Hub, these things should stay - Instead, focus on something else should be a target if we want to somehow attract more people. This still still an great suggestion full of good thoughts overall though.

I agree and I think you can have both. While having gamemodes and individual condos available from the main menu might slightly reduce the number of people in a hub, the activity in the condo hub I think disproves how much it actually matters.

You can join condos through the menu but the hub is still quite active. This is because it’s serving as a central and connected hub, which the gameworld ports no longer does. Also, just to clarify, I think joining through menus is a great feature.

I can understand why the condo hub is now smaller, they wanted to fit it seamlessly into the map. But honestly I think having it be a separate central instance would be more interesting, just like the condo hub. They are then not limited on how big it can be on the inside. Then you don’t have to have this cramped hub in a separate unconnected instance that everyone just auto leaves when they join it from a game world

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Oh damn. I wasn’t aware they made the whole thing smaller to become a part of the map. It’s been a long time since I played myself, only really watched development continue. But I do still agree with you on the idea that maybe keeping it separate would have had been more interesting. For now, I don’t really wanna flood the thread though, so I would like to let some other people share their thoughts about this. All of this is an pretty darn interesting matter, and with my love for Tower Unite, I’m hoping to read more opinions from differing voices :smiley:

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I do agree with a lot of the directional ideas you wrote about. Lobby 2 is my favorite lobby for a number of reasons, but layout is one of the big reasons why it worked so well. You were directed forward with most everything in front of you rather than to your sides. I think having a return to that idea but incorporating some elements of the current lobby (shops to the side and minigame area behind the Tower) might be nice.

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The problem with the Arena behind the Tower is that it means there is way less players there. It could be more visible but still somewhat behind there. I mean, what’s the problem with putting it behind the Tower building but on the side a little bit? As it is, it’s just outright hidden, obstructed by the Tower.

I think the idea of having it be behind the Tower makes it so that if you teleport there with the number of telepoters around the plaza, when the game is over you’d still be on that forward direction towards all the other stuff.

Makes some sense, yeah. But then again, isn’t rest of the stuff behind the minigame area? If you mean forward direction, that would imply talking about going in front of you, not behind.