Hello everyone. A while back, I promised I’d make a “smooth ocean” condo, which would be an aquatic equivalent of smooth dirt. I am making this thread to ask the community:
What do you want out of this condo? What do you want it to be? Do you want the ocean floor to be completely flat and featureless, or be rocky and rough like in the underwater condo? Do you have any specific requests?
Would it be feasible to have two versions, one with a flat ocean floor, the other with a “decorated” one? I can see some people would buy the condo to build underwater bases, while others would prefer builds on the ocean’s surface.
Being able to customize the direction, speed and roughness of the water (and intensity of the waves) would be really a nice feature to have with an ocean condo - it’ll go great with boat/yacht/etc. builds
Assuming there can be no dynamic water hollowness due to how UE maps work, people will use it mostly for building ships and water houses.
For that, I see no reason why you should do all the work of decorating the ocean floor. Leave it plain and simple. Let the players do the decors. My only request would be the ability to change the water texture/color.
Maybe rocky and rough but limited to a certain height with an optional flat barrier on top that can hide and therefore optimize the below away. I know there’s a word for those kind of objects in 3D optimization but I can’t think of it right now…
The ocean floor should certainly be flat and featureless. That said, aquatic plants and rock structures for sale somewhere to put down there would be really cool I think. Coral rocks, coral in general to create reefs, large rock loops.
Also, I was kind of thinking. Would it be possible to create a house under the water? Would you be able to even drain the water if you created a simple box?
It would make sense to have the ocean and ocean floor be completely flat given that it’s “Smooth Ocean”, not doing so would make it a “Not So Smooth Ocean”.
Plus it would give us the ability to decorate the ocean floor in whatever way we want to with sandbanks, corals and underwater plants
Also i think the central platform should look like a floating raft:
Or maybe look like a small island with a really steep underwater drop
If the smooth ocean also gets an underwater section then it will definitely be possible to place blocks and furniture in the water since this is already possible in the underwater condo
As for draining the water from an enclosed area, I don’t think the unreal engine has been made able to do such a thing, although it would probably be possible to make an object or system that allows you to turn off the water effects and water physics inside a specific area.
Well I know a couple things, If it has water , you might want to change the way you automatically float up to the surface. That one alone kinda ruins underwater condo.
I think that generally what people want out of a smooth ocean is the aesthetics and not neccesarily the physics.
Full smooth bottom, but items to decorate as such. Control over water physics/effects to suit building needs, and the biggest pleasing factor is underwater building allowing “airtight” builds.
Although fundamentally besides the point of such a condo, it feels like the entirety of the underwater area should simply act as empty air, allowing users to wall off their bases as they see fit.
the dolphin potion is the only thing I know of, that doesnt make you automatically float to the surface… only issue is that they dont have a way for you to go down as the dolphin. But if you want to stay at a level area of water, dolphin pot