[Showcase] Two indie game projects I have been working on

I have been working on these 2 indie games, for past 4 months, and thought I should share em here.

Title- Toy Rally / RC Rally (not final) (web/pc/mac/android) (GooglePlay)
Possible multiplayer up to 20 players no lag and cross platform. Main plateform Android.

Genre-car racing
Features- Gamemodes- Sprint, Circuit, Knockout,Time Attack, Speed Trap
Theme- Low poly enviroment
Ready Platform- pc/web/android/mac
Future download locations- GooglePlay, Apetoide, Blackmart, itch.io, my own websites
Things to finish- more race tracks in the same city, 5 race modes for each new track, even harder car AI, Ambiance sound and HD graphics, day-night cycle, Video ads for billboards around the city, system to update build without publishing new one, Hot Pursuit game mode (cops vs robbers), ads implementation (something I have very little experience with)

Animated preview of cranes.
http://webmshare.com/PzwWM

Title- not determined yet
Genre- Multiplayer Horror
Features- instantaneous scene switch used as flashback system, switching between ruined horror mansion and fully organized clean decorated mansion, non combat player with only objective to escape by solving puzzles, paradox story, zero gravity mansion, everything in the mansion is under zero gravity, turn based ghosts (player has a tiny amount of time limit to move around before the ghost gets chance to move), possible multiplayer in future, co-op and network multiplayer. 3d Ambient sound and graphics.
Troubling features being worked on- I wanna replicate the scene from Inception where the interior of the building rotates and the people fall everywhere. I am putting that scene in this one.

le i

Side projects- recreation of sim tower in my new game called Sim Miner. Very unpolished, willbe available for android only. I will put links to my already finished games later.

hmm, the Inception thing could be done, I’m no game dev, but perhaps convert the area you want that to happen in to a model with physics?
EDIT: Also, what engine are you using?

Actually its already done, although I did a mistake with pivot point. But I can fix it now, however how is the player going to react to a revolving room would be something I will have to check, I have a vague clue that the player will just fall off the map or go through walls.

Although all those ideas are done or will be implemented soon, I have to yet to find and work on some ghost element that will haunt the player.

My idea so far- I am thinking to put a ghost that is attracted towards the light of the T̶o̶r̶c̶h̶ that the player is holding. (Torch is removed and a Lighter is placed with on off animation, with fuel limit and intensity difference when fuel goes less). I plan to make the ghost easily walk through the halls of the manor. The player has to see in dark but can’t use his lighter as the ghosts are attracted to it no matter where the player is. So the player has to light up lighter for mere seconds again and again, and walk through halls. I will put few ghosts, most of which will float around a certain path with a loop (so the player must avoid them), and others will be searching for players when the lighter goes on. I have gotten puzzels too, so the player needs to find a key through several rooms to open a giant lock to complete mission. The only thing now remain is a story and voice over. (I might make it like The Stanley Parable, where the player speaks instead of showing text )

Also since college is closed for 1 more week, I have been working on several projects- Toy Racer, Horror Manor (just a place holder as title not decided),Jewel Loot (Completed today,just gotta put ads and facebook integration and then on googleplay), And trying to convert Car Stunt game to multiplayer.