[SDNL] Tweak in-air movement

Currently, in SDNL (and pretty much all of tower) Strafe jumping is the main form of air control. Obviously, this is an artifact from the source engine that was transferred to tower to make it feel more like gmod. However, in a fast paced mobility shooter, players need good air control. As I said earlier, the only way to control yourself in mid-air is by strafe jumping (i.e strafing and turning in the direction you strafe.)

This might not be intuitive or clearly communicated to players who aren’t familiar with the source engine, and might give an unfair disadvantage to newer players.

It might be better to remove the in-air strafe speed, and instead just increase the air control of the player (Just for SDNL, not for anything else.)

I’d prefer if it was just more clearly explained, or had auto bunnyhop like Open Fortress does. I think air strafing is pretty integral to a quake-esque experience.

1 Like