SDNL - the invulnerability effect is overpowered.

The invulnerability effect in SDNL is too overpowered; here’s what I mean
An excellent way to implement the invulnerability effect is for example in CS2, in Deathmatch the player is invincible until he moves or shoots, that’s how it should be in SDNL because the invulnerable player can kill anyone he wants and exploit this until his effect runs out, while the other players can’t do anything about it.