Remember the ballrace alpha's networking being MEGA WONK? FIXED YO


#1

So in the ballrace alpha (and the most recent plaza alpha) connected clients would have really strange velocities, either being way too slow or way too fast. There was some weird shit™ happening that only happened in standalone that was a pain to track down, but me and @Zak fixed it!
HOORAY

sick debug outputs
(note red means angry)


#2

Cudos to @Zak & @Foohy, much love.

Me and my friends were having this issue and it was a major bummer.


#3

WOAH WOAH This was a
#Team Effort!™

I advised, @Foohy did all the work on this one.


#4

Well, shit™.


#5

sick [quote=“Foohy, post:1, topic:2045”]
shit™
[/quote] mangos* @Zak @Foohy


#6

I wanna know how you guys continue to acquire trademarks.


#7

There was a trademarkdown™.


#8

Does this fix the stuttering client side that happens when you run and jetpack in the lobby as well, or is that a separate issue entirely?


#9

Oh man, THANK you guys. I had this same exact problem when I tried to run the very first Ball Race demo back in like, April. I thought it was my computer, but apparently it was a bug. (Didn’t experience it in the TU alpha, hm.)


#10

Separate issue, and they’re looking into it.


#11

This was something that had to be fixed. Glad to know it already is! Now we will be able to play it normally in the next alpha :slight_smile:


#12

Getting Network Physics Working™: The Movie™
Great work! Hopefully Ball Race can be fully enjoyed by the next alpha.


#13

[quote=“PoliteWhale, post:12, topic:2045”]
Getting Network Physics Working™: The Movie™
[/quote] Another great production from the official super-serious developers of this Game Project Thing™Ⓡ©.