I type this as me and 1 other person have waited in a LC lobby for about 15 minutes, host has waited an excess of an 40 before I joined. Its a common occurrence, and most likely the leading reason few people start lobbies for LC as you’re dependent on the likelihood more than 2 people will join and that translates into a lot of waiting.
Little Crusaders is difficult to find lobbies for, and for people with less than 2 friends to play with, no one wants to start a lobby and wait 50 minutes before someone may or may not join.
I think Little Crusaders has enough gameplay perfectly fit for a 2 player head to head if it has to be. That way 2 people will be all it needs to start, and perhaps increase the chances that more people will join once they see the game in progress.
If there is only 2 players in Little crusaders, I think the dragon’s roar should be disabled. (Just for 2 player lobbies, not when there’s just a knight and dragon left in a populated lobby.)
Because the roar move is intended for defending against multiple knights. And landing a roar against a single knight is pretty a guaranteed kill for the dragon.
I’m not a Little Crusders expert, just giving my concerned opinion.
IMO this should actually be a thing for populated lobbies too (as a buff for the knight to prevent being scared, rather than just disabling the roar button). If there’s 1 knight left and the dragon scares them it’s basically game over for them, which feels pretty unfair.
Hey question because I’ve been waiting for it for a while: is there any info lately regarding the Little Crusaders Balancing Update, especially with work on the new map seemingly approaching conclusion? I know that the Trello isn’t necessarily accurate nor 100% up-to-date but there hasn’t been work on it for a while despite it being listed in ‘Active Development’. Thanks, and cheers!