PVP-incompatible tag + PvP scale

Not intended to solve playermodel abuse entirely, but more just to allow workshop creators to make models without having to worry about them being abused in certain gameworlds.


PvP-incompatible: A tag that can be applied to playermodels on upload. Makes it so those playermodels don’t load in PvP gameworlds (Virus, SDNL). Useful for uploading things like quadrupeds that don’t match the player hitbox.


PvP scale: A separate player scale that only applies when a model loads in in a PvP gameworld. Useful for short characters that don’t deviate too far from a human frame otherwise.
For example, normal player scale is 60, but when in SDNL, changes to 90.

Don’t know about Virus, but SDNL already solves both of these problems by making the hitbox the same size for everyone.

Small/large playermodels still have an advantage over standard-size ones since they don’t properly show the actual hitboxes. Large models can also be pretty distracting and get in the way, and especially small playermodels can be used to sneak into areas like tall grass and get an advantage that other models can’t.

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To add on, a lot of larger models are wide, making it hard to tell where the actual hitbox of the model is. Could be in the front, middle, back, etc. Shorter models aren’t as problematic, but if they’re too short, they can end up going outside of your field of view if you’re too far above them or are too close to them.

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