Proprietary graphics supports, (AMD, INTEL, NVIDIA)

Make DLSS, FSR and others proprietary drivers from these graphics makers are supported that include raytracing and other features.

DLSS, FSR is a major key feature that help users to get more fluid gameplay on FPS performances by calculating images with AI. When TU team is working on optimizations, this FSR/DLSS feature could solve a bit for performances.

For quality, mostly ray-tracing such RTX or FidelityFX could being a nice integration for better visuals effects on games. This could be a nice thing for people who want a better view on it.

Mostly Unreal based games have these kinds of features, soo if you are up to add thems, this could being less hassle for graphics stuffs and performances than reduce over quality.

100% agree. DLSS would actually probably allow me to play this game at an actually reasonable framerate.

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I don’t see a reason to use DLSS and FSR when this game isn’t that intensive graphics wise. I’m playing at a pretty steady 60 fps on a GTX 660 and my only FPS drops are from poorly optimized playermade condos and from when my HDD has to load stuff

I’m running an i9-9900k, RTX 360ti, and 32 GB ram, and I can’t even manage a steady 60 fps on Low settings. What kinda NASA supercomputer are you running this game on. Also, this is one of the only games (out of the hundreds I own) that I can’t get 120 fps on. That’s reason enough to add DLSS.

In all fairness, a lot of the fps issues are mostly just due to the shadow settings. Things are a lot more tolerable once you set them to low.

Could you try using some kind of performance tweak tool for your GPU and just like–set it to be slow? I’m curious if your GPU load has anything meaningful to do with your framerate since for me that generally doesn’t seem to be the case.

Setting my max frequency to sub-25%, turning down the power limit and the voltage, I still get a good amount over 60 FPS in the Plaza with max settings, barring anti-aliasing where I’m using FXAA instead of TAA, with workshop on in the most populated server atm (61 players on West 1) Also 1440p monitor with the game in windowed borderless.

I know looking at the sky could improve the framerate–but I wanted to have other people in view. Moving around the center fountain area it still stays above 60, hovering around 80 with some jumps into the low 100s.

What my "Tuning" section of the AMD Software is set to

In my case the limiting factor seems to mostly be CPU. Changing the power plan in Windows, which affects the CPU speed and whatnot, has a much bigger impact (60-100 FPS being brought down to at most 50) than lowering GPU speed (that impact being a loss of about 20-30 FPS).

FPS in a Plaza using tuned-down and default GPU settings and balanced/power saving power plans (also GPU usage)

This screenshot is with the “Default” tuning for my GPU and “Balanced” power plan,

and then with “Default” tuning on GPU and the “Power saver” power plan,

And now this is with the tuning settings in the details summary above and the “Balanced” power plan,

and then this one is with the same tuning settings but using the “Power saver” power plan,

And then this is what the numbers are looking like in the AMD software while the games running. And for reference–the numbers seen in the other details summary was also while the game was running and focused.

Also here’s this super neat and tidy visual example that was neatly crafted for your viewing pleasure depicting the GPU usage being done in the various modes

So like- if the GPU were being maxed out–that’s where I’d expect DLSS/FSR/XeSS to help, but unless I’m running the CPU at ~40% speed (“Power saver” makes mine run at 1.7GHz while balanced makes it run at 4.2 GHz), the GPU isn’t really getting anywhere near fully utilized. Now that might be different with a 3060Ti, which is why I asked at the start of this reply, I’m curious. The only RTX card I had laying around (RTX 3050) I gave to my sister so I don’t have one to test with anymore.

Computer specs for reference:

CPU: AMD Ryzen 7 5800X3D
GPU1: AMD Radeon RX 6950 XT
GPU2: Intel Arc A770 Limited Edition (for AV1 encoding)
GPU3: Nvidia Quadro P4000 (for CUDA compute)
RAM: Corsair Vengance LPX 128GB (32x4) @ 3200MHz
Motherboard: GIGABYTE X570S AORUS PRO AX
Boot Drive: Western Digital Blue 500GB SSD (NVMe)
Game Drive: Crucial P5 Plus 2TB SSD (NVMe)
Operating System: Windows 10 Pro Version 22H2 Build 19045.3803

GPUs 2 and 3 shouldn’t really have an impact on this, though two of my monitors are plugged into the Intel GPU which does cause some fun stuff with the Desktop Window Manager. That being said, the primary monitor is plugged into the RX 6950 so that’s what the game is rendering on.

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“What kinda NASA supercomputer are you running this game on.”

i7-3770, 8 GB of DDR3 RAM, GTX 660 (OEM/1.5 GB version)
My resolution is 1600x900.

My FPS issues come from having to load in things (I am using a HDD and my motherboard has uses SATA 2 so it’s very slow)

I don’t know what you are doing wrong.

Well…I mean, I’m running somewhat higher resolution (2560x1080) but damn, that’s crazy.

I’m fairly convinced thats my issue as well, since it is like a 5 or 6 year old cpu at this point.

Oh wow, you were right. Hardly any of the other settings noticably affect the FPS. I did, however, figure out the cause of my frame issues. Crowded servers and workshop models. I usually play in nearly full servers. As a test, I decided to go into a server with just 30 players and the FPS went up noticably. I then disabled Workshop Models and I actually hit triple digit FPS for the first time in a very long time.

Welp…figured out what I was doing wrong. Playing in crowded servers. I just disabled Workshop Models and then jumped into a server with just 30 people and I hit triple digit FPS.