Optional VFX to apply to items when (un)hiding them

Not sure how doable this is (hopefully very) but it would be nice if the Hide/Unhide IO actions had a dropdown with selectable VFX similar to the Damage/Heal volume’s damage types. It’d be useful for creating matching effects for themed item-deleting objects (incinerators, force fields, etc) or having unhidden items appear without jarringly popping in.

For example, hiding an item could Ignite it (apply a charred texture/burning effect and fade it), apply the Disintegrate/Pixel/Delete effect, etc. Unhiding could be set to fade an item into existence or emit a burst of light/sparks.

A hiding option that shrinks the object down and then does a puff of smoke like Catsacks do when opened would be cool.

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