Option to toggle between collision-based and geometry-based item placement

Normally, item placement is geometry-based, so when a player places an item in their condo, it snaps to a point on the nearest plane under the cursor regardless of whether that piece of geometry actually has collision.
However, I noticed that the Copycat ignores this behavior and instead uses the collision mesh of the object under the cursor to determine where items should be placed. This makes it very useful for things like dense foliage, since bushes and such actually go on the “ground” rather than snapping to the top of other foliage, but since you’re just copying another item, options are limited. It would be nice if this “snap to collision” feature would be enabled for the normal placement mode, not just the Copycat.

Weird, I thought they were doing the same traces. I’ll look into this.

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