NPC RPG-like Dialogue Test

!Heavily in Alpha!

Just wanted to know what the community thinks and always looking for feedback and suggestions.
The Catacombs Awaits…

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Damn that’s a creative way to do it

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Liked how you kept the area around the NPC to the dialogue area.

If you want the dialogue switching to be mostly seamless for immersion, you could add up/wards tilt to the teleporters so the view doesn’t snap to default view . Although that means the player have to look up for the new dialogue.

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How…wha…how?!