I love to use condos as avenues for creating adventure and store-driven narratives and NPCs or dialogue with someone/something is a huge part of this. This becomes a huge problem because of the way NPC dialogue is programmed.
Which dialogue option you get is random so unless you number each set of text you input, 1. its very difficult to create a flowing narrative structure using NPCs 2. users will possibly miss dialogue 3. It can be a hassle to even get a text block to ever actually show up and 4. It doesnt prevent the current text block from showing up again when you click “talk.”
I had 4 dialogue inputs all number “1/4 2/4 3/4 4/4.” Push “talk” 2/4 shows up. Push “talk” again, 2/4 shows up again. Repeat 2 more times until now its 4/4 showing up. A user isn’t going to want to keep “refreshing” the “talk” option to hopefully have good RNG luck.
The other major issue due to the way text is read back to users. Its all flushed left so when text inputs are too long, it just clumps to the left and 1. leaves a huge available area on the right side of the text box and 2. makes the text too small to read properly.
Why is the text box not programmed to be “aligned.” Its really frustrating being capped on how many words I can use per text box, ESPECIALLY when its randomized.
I would hope this would be an easy fix and something I desperately have been wanting. Hell, I finally made an account on here purely to bring this issue up. Thank you.