Update 0.17.12.0

Card

https://trello.com/c/U28Qvhgt/751-update-017120

Description

This card has no description.

Changes

  • ~~https://trello.com/c/rDgYLivp/669-workshop-sound-packs~~
  • Bingo: Raised volume of Bingo calls
  • Plaza - Minigames: Balloons are now emissive for better night time play
  • Plaza - Minigames: Gold Balloon blinks less
  • Plaza - Drunk System: Requires more drinks to start movement
  • Plaza - Drunk System: Added cap for movement shake and FOV rotation
  • Plaza - Drunk System: Decreased maximum FOV zoom in
  • Beating Heart will now hide when gore setting is turned on
  • Basic ZM zombies now hide their blood textures when gore setting is turned on
  • Plaza - Dark Voyage: Changed Dark Voyage Gun reticle to be easier to see
  • Reduced shine on Metal Detector
  • Vomit now turns off entirely when setting is off
  • Candy Cane, Crossbow, Ghost Blaster, and Snowball can now be fired by holding the mouse button rather than having to spam
  • Arcade - Bug Bytes: Made Hammer Location easier to see
  • Little Crusaders: Increased the color saturation of players ranks on the scoreboard, as well as added a letter representing their rank name
  • Graphics Setting: Added Colorblind Mode (Heavily WIP, will be added to over time)
  • Colorblind Mode: Minigolf Arrow Power Indicator Color Changes
  • Colorblind Mode: Minigolf Flag Color Changes
  • When the game is not focused, controller inputs will now be ignored
  • Condo - Sound Emitter: Added duration to “FadeOut” and “FadeIn” IO events
  • Condo - Sound Emitter: Added 2D setting (default 3D) which plays the sound in 2D audio space (i.e. not spatialized)
  • Condo - Sound Emitter: Added Infinite Range setting which will allow the sound to emit across the entire map (will be compatible with Sound Volumes)
  • Floating Text, Floating Dialogue, Hidden Seat, Aquarium Volume, and Sound Emitter are now IO items (no unit cost)
  • Added setting to disable Workshop Sound Emitters
  • Added setting to disable Workshop Player Models in SDNL (separate from the existing Game World setting)
  • Controls Accessibility: Sprint Toggle Option
  • Controls Accessibility: Walk Toggle Option
  • Controls Accessibility: Crouch Toggle Option
  • Added setting to adjust volume of Workshop Sound Emitters
  • Added setting to enable Workshop Sound Emitters for your friends only
  • Updated high quality shaders setting to “Shaders Setting” with low, medium, and high options
  • Condo/SDK: Added visual 3D grid while dragging/placing or moving items (Gizmos) or copying items (Copycat) while in grid snap mode
  • Condo/SDK: Each gizmo (translation, rotation, scale) now has its own grid snapping mode toggle, which means if you enable grid snap in translation mode, it won’t enable grid snap in rotation mode unless you also toggle grid snap in that mode as well
  • Controls Accessibility: Scoreboard Toggle Option
  • Volume Settings: Added Toggle for Achievement Unlock Sound (Sunshine Day)
  • Volume Settings: Added setting to adjust volume of the achievement unlock sound
  • Store UI: Added +5/+10/+100 buttons when adding things to the cart
  • Condo IO: Added Sound Volume, which is a volume that handles playback of sound emitters (clientside) based on if you are inside the volume or not. Has options to mute outside sounds as well
  • Condo - Sound Emitter: Added Playlist Mode. While enabled, you can add multiple sounds that will play one after another and can be used for Workshop Sound Emitters
  • Condo - Sound Emitter: Added “SetSound” and “FadeToPitch” IO inputs
  • Condo - Sound Emitter: Added “OnSoundEnded” IO output
  • Condo - Inventory: Inventory outlines no longer draw tinted color of items behind other items
  • Store UI: Capped how many items you can place into your cart to 100 (checkout was always capped to 100, but cart could go above 100 for some reason!)
  • Store UI: Added remove all button next to items in checkout
  • Collection Book UI: Plaza Activities and Game Modes are now in alphabetical order
  • Volume Setting: Added setting to adjust volume of weapons
  • Condo: Added scroll bar to text entry UI elements such as editing Notebooks, Floating Text, etc.
  • Inventory: Advanced edit mode - Item Finder now remembers if it was open or closed when toggling
  • Inventory: Advanced edit - When closing out of advanced edit mode, the gizmos and edit item menus will automatically close
  • Condo - Inventory: Defaulted grid snap values on placeable inventory, gizmo editor, and Copycat to 25 units
  • Condo - Inventory: Added “Primitives” section to the category tabs
  • Condo - Inventory: Added decimal support to grid snapping
  • Condo - Inventory: Added grid snap settings to the inventory settings UI, so you can change your grid snap amount directly instead of just the hot keys
  • Condo - Inventory: Combined Animation & Story IO category tabs
  • Condo - Inventory: Added icons to the IO category tabs
  • Condo - Inventory: Added “Ignore Z” setting to grid snapping, which will make grid snapping not snap on up/down placement (Z axis), making it easier to use grid snap while dragging items around
  • Libretro - Arcade: Camera now will reorient towards the cabinet’s screen
  • Libretro - Arcade: Updated some settings to be clearer. Joystick mode is now labelled “Set Joystick To Keys” or “Set DPad to Keys”, Keyboard Mode is now labelled “Full Keyboard Input”
  • Condo - IO: Keypad now supports 0
  • Condo - IO: Added “SetPlaylistID” IO input to Sound Emitter
  • SDK: Added Game World Music module that lets you override game world music through sound packs for your custom level. Has overrides for Waiting Music, Round/Level Music, Intermission Music, Post Game Music, and Bonus/Boss/Last Survivor/Intro Music
  • Condo: Added “Replace URL” feature to canvas URL menu, which will replace a given URL with a new URL and apply it to all canvas items that are using that URL
  • Condo: Added “Find” feature to canvas URL menu, which will highlight all items that are using the same selected canvas URL
  • Accessibility: New Accessibility Settings Menu added to easily access all accessibility options at once
  • Typing Derby now uses the OpenDyslexic font
  • Added Inventory Icon Scaling: Small, Normal, Large, Very Large (Independent of UI Scaling)
  • UI Scaling can now go up to 130%, previously 120% (Higher chance of overlapping UI, however)
  • Plaza - Minigames: Increased collision radius of booze in booze bash (should make it easier to play)
  • Condo: Added “Allow Melee Weapons” condo rule

Optimization

  • Inventory optimizations
  • Inventory UI optimizations
  • Improved item stashing (much faster)
  • Improved reset condo (much faster)
  • Improved condo snapshot load time (much faster)

Bug Fixes

  • Plaza - Billiards: Fixed billiards sometimes starting at the origin of the map
  • Fixed inventory UI (pause menu) showing duplicate item tags
  • Potential fix for AMD cards crashing in Hell on Dark Voyage
  • Fixed translucent items/materials/player models becoming opaque when sitting in seats
  • Condo/SDK: Fixed grid snap size changing when toggling grid snap with gizmos
  • Store UI - Moved Version Added down a line to prevent store pages unnecessarily resizing when scrolling
  • Inventory: Fixed highlighted items sometimes not dehighlighting
  • Fixed Toy Train item desyncing for clients
  • Inventory: Advanced edit mode - Fixed placeable inventory closing when a gizmo is shown
  • Inventory: Fixed drag snapping info HUD element not showing sometimes or when the placeable inventory is closed
  • Condo - Co-op Condo: Fixed Copycat not allowing copy from an item you already have copied from after holstering the tool
  • Condo - Co-op Condo: Fixed Connection Tool oftentimes already being in wiring mode after holstering and unholstering the tool
  • Condo: Fixed Water Volume flickering when above them or on the edges of the volume
  • Condo IO: Fixed Damage Heal Volume not working with delayed IO outputs
  • Condo - Canvas: Fixed canvas textures not loading their saved tiling settings on map load
  • Condo: Fixed Sound Emitters being completely hidden when “Show Sound Emitter Ranges” is disabled, now will properly hide just the radius, not the sound emitter itself
  • Ball Race: Fixed glow effects being missing on melon pickups
  • Libretro - Arcade: Fixed error screen saying on forever and not returning back to idle screen
  • Libretro - Arcade: Fixed players who are in third person while entering machines staying in third person, now it will first person your camera for you
  • Libretro - Arcade: Fixed entering game while crouch not uncrouching you
  • Libretro - Arcade: Fixed gamepad users accidentally entering keyboard mode in settings (keyboard mode and other key only settings will no longer show up on settings)
  • Libretro - Arcade: Fixed leaving machine with gamepad causing you to jump as well
  • Fixed Slimy variant plushes being louder than other plushes
  • Cat pets no longer say “Arf!”
  • Condo/SDK: Fixed drag copy with IO items not continuing grab of the translation gizmo (like normal items do) (for both normal and co-op condos)
  • Condo/SDK: Fixed drag copy with IO items not restoring their grouping
  • Condo - Co-op Condo: Fixed Notebook editing not working for clients

Before Ship

  • Write changelog
1 Like
  • A new checklist named “Optimization” has been added to the card.
  • A new checklist named “Before Ship” has been added to the card.
  • A new checklist named “Bug Fixes” has been added to the card.
  • A new checklist named “Changes” has been added to the card.
1 Like
  • “Improved condo snapshot load time (much faster)” has been checked off on the “Optimization” checklist.
  • “Improved reset condo (much faster)” has been checked off on the “Optimization” checklist.
  • “Improved item stashing (much faster)” has been checked off on the “Optimization” checklist.
  • “Inventory UI optimizations” has been checked off on the “Optimization” checklist.
  • “Inventory optimizations” has been checked off on the “Optimization” checklist.
2 Likes
  • “Plaza - Billiards: Fixed billiards sometimes starting at the origin of the map” has been checked off on the “Bug Fixes” checklist.
  • “Candy Cane, Crossbow, Ghost Blaster, and Snowball can now be fired by holding the mouse button rather than having to spam” has been checked off on the “Changes” checklist.
  • “Vomit now turns off entirely when setting is off” has been checked off on the “Changes” checklist.
  • “Reduced shine on Metal Detector” has been checked off on the “Changes” checklist.
  • “Bingo: Raised volume of Bingo calls” has been checked off on the “Changes” checklist.
  • “Plaza - Dark Voyage: Changed Dark Voyage Gun reticle to be easier to see” has been checked off on the “Changes” checklist.
  • “Basic ZM zombies now hide their blood textures when gore setting is turned off” has been checked off on the “Changes” checklist.
  • “Beating Heart will now hide when gore setting is turned off” has been checked off on the “Changes” checklist.
  • “Plaza - Drunk System: Decreased maximum FOV zoom in” has been checked off on the “Changes” checklist.
  • “Plaza - Drunk System: Added cap for movement shake and FOV rotation” has been checked off on the “Changes” checklist.
  • “Plaza - Drunk System: Requires more drinks to start movement” has been checked off on the “Changes” checklist.
  • “Plaza - Minigames: Gold Balloon blinks less” has been checked off on the “Changes” checklist.
2 Likes
  • “Potential fix for AMD cards crashing in Hell on Dark Voyage” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Arcade - Bug Bytes: Made Hammer Location easier to see” has been checked off on the “Changes” checklist.
1 Like
  • “Colorblind Mode - Flag Color Changes” has been checked off on the “Changes” checklist.
  • “Colorblind Mode - Arrow Power Indicator Color Changes” has been checked off on the “Changes” checklist.
  • “Graphics Setting - Added Colorbind Mode (Heavily WIP, will be added to over time)” has been checked off on the “Changes” checklist.
1 Like
  • “When the game is not focused, controller inputs will now be ignored” has been checked off on the “Changes” checklist.
  • “Fixed inventory UI (pause menu) showing duplicate item tags” has been checked off on the “Bug Fixes” checklist.
1 Like
  • “Condo - Sound Emitter: Added 2D setting (default 3D) which plays the sound in 2D audio space (i.e. not spatialized)” has been checked off on the “Changes” checklist.
  • “Condo - Sound Emitter: Added duration to “FadeOut” and “FadeIn” IO events” has been checked off on the “Changes” checklist.
2 Likes
  • “Condo - Sound Emitter: Added Infinite Range setting which will allow the sound to emit across the entire map (will be compatible with Sound Volumes)” has been checked off on the “Changes” checklist.
1 Like
  • “Floating Text, Floating Dialogue, Hidden Seat, Aquarium Volume, and Sound Emitter are now IO items (no unit cost)” has been checked off on the “Changes” checklist.
2 Likes
  • “Controls Accessibility: Crouch Toggle Option” has been checked off on the “Changes” checklist.
  • “Controls Accessibility: Walk Toggle Option” has been checked off on the “Changes” checklist.
  • “Controls Accessibility: Sprint Toggle Option” has been checked off on the “Changes” checklist.
3 Likes
  • “Fixed translucent items/materials/player models becoming opaque when sitting in seats” has been checked off on the “Bug Fixes” checklist.
1 Like
1 Like

i know a lot of people would be very happy to hear about this change!! this is a HUGE win :heart: while we’re at it; i’d love to see Aim Toggle Option as well; this will greatly benefit laptop players- especially ones that plays using trackpad, please and thank you if it’s doable!!

1 Like
  • “Updated high quality shaders setting to “Shaders Setting” with low, medium, and high options” has been checked off on the “Changes” checklist.
  • “Added setting to enable Workshop Sound Emitters for your friends only” has been checked off on the “Changes” checklist.
  • “Added setting to adjust volume of Workshop Sound Emitters” has been checked off on the “Changes” checklist.
  • “Added setting to disable Workshop Sound Emitters” has been checked off on the “Changes” checklist.
2 Likes
  • “Added setting to disable Workshop Player Models in SDNL (separate from the existing Game World setting)” has been checked off on the “Changes” checklist.
2 Likes
  • “Condo/SDK: Each gizmo (translation, rotation, scale) now has its own grid snapping mode toggle, which means if you enable grid snap in translation mode, it won’t enable grid snap in rotation mode unless you also toggle grid snap in that mode as well” has been checked off on the “Changes” checklist.
  • “Condo/SDK: Added visual 3D grid while dragging or moving items while in grid snap mode” has been checked off on the “Changes” checklist.
  • “Condo/SDK: Fixed grid snap size changing when toggling grid snap with gizmos” has been checked off on the “Bug Fixes” checklist.
3 Likes
  • “Volume Settings - Added setting to adjust volume of the achievement unlock sound” has been checked off on the “Changes” checklist.
  • “Volume Settings - Added Toggle for Achievement Unlock Sound (Sunshine Day)” has been checked off on the “Changes” checklist.
  • “Controls Accessibility: Scoreboard Toggle Option” has been checked off on the “Changes” checklist.
2 Likes
  • “Store UI - Added +5/+10/+100 buttons when adding things to the cart” has been checked off on the “Changes” checklist.
3 Likes