Card
https://trello.com/c/U28Qvhgt/751-update-017120
Description
This card has no description.
Changes
- ~~https://trello.com/c/rDgYLivp/669-workshop-sound-packs~~
Bingo: Raised volume of Bingo callsPlaza - Minigames: Balloons are now emissive for better night time playPlaza - Minigames: Gold Balloon blinks lessPlaza - Drunk System: Requires more drinks to start movementPlaza - Drunk System: Added cap for movement shake and FOV rotationPlaza - Drunk System: Decreased maximum FOV zoom inBeating Heart will now hide when gore setting is turned onBasic ZM zombies now hide their blood textures when gore setting is turned onPlaza - Dark Voyage: Changed Dark Voyage Gun reticle to be easier to seeReduced shine on Metal DetectorVomit now turns off entirely when setting is offCandy Cane, Crossbow, Ghost Blaster, and Snowball can now be fired by holding the mouse button rather than having to spamArcade - Bug Bytes: Made Hammer Location easier to seeLittle Crusaders: Increased the color saturation of players ranks on the scoreboard, as well as added a letter representing their rank nameGraphics Setting: Added Colorblind Mode (Heavily WIP, will be added to over time)Colorblind Mode: Minigolf Arrow Power Indicator Color ChangesColorblind Mode: Minigolf Flag Color ChangesWhen the game is not focused, controller inputs will now be ignoredCondo - Sound Emitter: Added duration to “FadeOut” and “FadeIn” IO eventsCondo - Sound Emitter: Added 2D setting (default 3D) which plays the sound in 2D audio space (i.e. not spatialized)Condo - Sound Emitter: Added Infinite Range setting which will allow the sound to emit across the entire map (will be compatible with Sound Volumes)Floating Text, Floating Dialogue, Hidden Seat, Aquarium Volume, and Sound Emitter are now IO items (no unit cost)Added setting to disable Workshop Sound EmittersAdded setting to disable Workshop Player Models in SDNL (separate from the existing Game World setting)Controls Accessibility: Sprint Toggle OptionControls Accessibility: Walk Toggle OptionControls Accessibility: Crouch Toggle OptionAdded setting to adjust volume of Workshop Sound EmittersAdded setting to enable Workshop Sound Emitters for your friends onlyUpdated high quality shaders setting to “Shaders Setting” with low, medium, and high optionsCondo/SDK: Added visual 3D grid while dragging/placing or moving items (Gizmos) or copying items (Copycat) while in grid snap modeCondo/SDK: Each gizmo (translation, rotation, scale) now has its own grid snapping mode toggle, which means if you enable grid snap in translation mode, it won’t enable grid snap in rotation mode unless you also toggle grid snap in that mode as wellControls Accessibility: Scoreboard Toggle OptionVolume Settings: Added Toggle for Achievement Unlock Sound (Sunshine Day)Volume Settings: Added setting to adjust volume of the achievement unlock soundStore UI: Added +5/+10/+100 buttons when adding things to the cartCondo IO: Added Sound Volume, which is a volume that handles playback of sound emitters (clientside) based on if you are inside the volume or not. Has options to mute outside sounds as wellCondo - Sound Emitter: Added Playlist Mode. While enabled, you can add multiple sounds that will play one after another and can be used for Workshop Sound EmittersCondo - Sound Emitter: Added “SetSound” and “FadeToPitch” IO inputsCondo - Sound Emitter: Added “OnSoundEnded” IO outputCondo - Inventory: Inventory outlines no longer draw tinted color of items behind other itemsStore UI: Capped how many items you can place into your cart to 100 (checkout was always capped to 100, but cart could go above 100 for some reason!)Store UI: Added remove all button next to items in checkoutCollection Book UI: Plaza Activities and Game Modes are now in alphabetical orderVolume Setting: Added setting to adjust volume of weaponsCondo: Added scroll bar to text entry UI elements such as editing Notebooks, Floating Text, etc.Inventory: Advanced edit mode - Item Finder now remembers if it was open or closed when togglingInventory: Advanced edit - When closing out of advanced edit mode, the gizmos and edit item menus will automatically closeCondo - Inventory: Defaulted grid snap values on placeable inventory, gizmo editor, and Copycat to 25 unitsCondo - Inventory: Added “Primitives” section to the category tabsCondo - Inventory: Added decimal support to grid snappingCondo - Inventory: Added grid snap settings to the inventory settings UI, so you can change your grid snap amount directly instead of just the hot keysCondo - Inventory: Combined Animation & Story IO category tabsCondo - Inventory: Added icons to the IO category tabsCondo - Inventory: Added “Ignore Z” setting to grid snapping, which will make grid snapping not snap on up/down placement (Z axis), making it easier to use grid snap while dragging items aroundLibretro - Arcade: Camera now will reorient towards the cabinet’s screenLibretro - Arcade: Updated some settings to be clearer. Joystick mode is now labelled “Set Joystick To Keys” or “Set DPad to Keys”, Keyboard Mode is now labelled “Full Keyboard Input”Condo - IO: Keypad now supports 0Condo - IO: Added “SetPlaylistID” IO input to Sound EmitterSDK: Added Game World Music module that lets you override game world music through sound packs for your custom level. Has overrides for Waiting Music, Round/Level Music, Intermission Music, Post Game Music, and Bonus/Boss/Last Survivor/Intro MusicCondo: Added “Replace URL” feature to canvas URL menu, which will replace a given URL with a new URL and apply it to all canvas items that are using that URLCondo: Added “Find” feature to canvas URL menu, which will highlight all items that are using the same selected canvas URLAccessibility: New Accessibility Settings Menu added to easily access all accessibility options at onceTyping Derby now uses the OpenDyslexic fontAdded Inventory Icon Scaling: Small, Normal, Large, Very Large (Independent of UI Scaling)UI Scaling can now go up to 130%, previously 120% (Higher chance of overlapping UI, however)Plaza - Minigames: Increased collision radius of booze in booze bash (should make it easier to play)Condo: Added “Allow Melee Weapons” condo rule
Optimization
Inventory optimizationsInventory UI optimizationsImproved item stashing (much faster)Improved reset condo (much faster)Improved condo snapshot load time (much faster)
Bug Fixes
Plaza - Billiards: Fixed billiards sometimes starting at the origin of the mapFixed inventory UI (pause menu) showing duplicate item tagsPotential fix for AMD cards crashing in Hell on Dark VoyageFixed translucent items/materials/player models becoming opaque when sitting in seatsCondo/SDK: Fixed grid snap size changing when toggling grid snap with gizmosStore UI - Moved Version Added down a line to prevent store pages unnecessarily resizing when scrollingInventory: Fixed highlighted items sometimes not dehighlightingFixed Toy Train item desyncing for clientsInventory: Advanced edit mode - Fixed placeable inventory closing when a gizmo is shownInventory: Fixed drag snapping info HUD element not showing sometimes or when the placeable inventory is closedCondo - Co-op Condo: Fixed Copycat not allowing copy from an item you already have copied from after holstering the toolCondo - Co-op Condo: Fixed Connection Tool oftentimes already being in wiring mode after holstering and unholstering the toolCondo: Fixed Water Volume flickering when above them or on the edges of the volumeCondo IO: Fixed Damage Heal Volume not working with delayed IO outputsCondo - Canvas: Fixed canvas textures not loading their saved tiling settings on map loadCondo: Fixed Sound Emitters being completely hidden when “Show Sound Emitter Ranges” is disabled, now will properly hide just the radius, not the sound emitter itselfBall Race: Fixed glow effects being missing on melon pickupsLibretro - Arcade: Fixed error screen saying on forever and not returning back to idle screenLibretro - Arcade: Fixed players who are in third person while entering machines staying in third person, now it will first person your camera for youLibretro - Arcade: Fixed entering game while crouch not uncrouching youLibretro - Arcade: Fixed gamepad users accidentally entering keyboard mode in settings (keyboard mode and other key only settings will no longer show up on settings)Libretro - Arcade: Fixed leaving machine with gamepad causing you to jump as wellFixed Slimy variant plushes being louder than other plushesCat pets no longer say “Arf!”Condo/SDK: Fixed drag copy with IO items not continuing grab of the translation gizmo (like normal items do) (for both normal and co-op condos)Condo/SDK: Fixed drag copy with IO items not restoring their groupingCondo - Co-op Condo: Fixed Notebook editing not working for clients
Before Ship
- Write changelog