New Workshop Player Model Rig

Card

https://trello.com/c/6QWLqq8c/733-new-workshop-player-model-rig

Description

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Todo

  • Implement new rig into default player models
  • Create new rig
  • Update all animations to use new rig
  • Overhaul animations
  • Implement legacy support to existing workshop player model rig
  • Update SDK import to use the new rig
  • Implement IKs
  • Update all the areas of the game that handle player model rig and add legacy/fallback support to them
5 Likes

yes-danielbryan

1 Like
  • A new checklist named “Todo” has been added to the card.
3 Likes
  • “Update all the areas of the game that handle player model rig and add legacy/fallback support to them” has been checked off on the “Todo” checklist.
  • “Implement IKs” has been checked off on the “Todo” checklist.
  • “Implement legacy support to existing workshop player model rig” has been checked off on the “Todo” checklist.
  • “Overhaul animations” has been checked off on the “Todo” checklist.
  • “Update all animations to use new rig” has been checked off on the “Todo” checklist.
  • “Implement new rig into default player models” has been checked off on the “Todo” checklist.
  • “Create new rig” has been checked off on the “Todo” checklist.
4 Likes

Does the new rig add/remove any bones or have any name changes?

1 Like

I know this has been in works for a while but I would still like to know - With this, could we finally be able to better use models that have differently placed limbs than default skeleton, ones that have them in different proportions, etc? I would also love to see this enable the use of models that walk like animals or other creatures going on all fours like cats, dogs, dragons, etc. but this might be a bit too much to ask for in terms of flexibility of this new rig.

Yes, there are new bones, mostly for twists.

5 Likes
  • “Update SDK import to use the new rig” has been checked off on the “Todo” checklist.
3 Likes