Drifting is currently way too powerful. You almost immediately get speed boosts after starting to drift (blue boosts are less than a second after drifting, and orange boosts are only about a second after drifting), which makes it super easy to chain large drift boosts together and gives everyone who only drifts at turns (like in almost every other racing game) a huge disadvantage. It feels almost required to drift constantly to have the best odds of winning which isn’t really a fun playstyle, imo.
The orange boosts are very easy to get regardless of if the track is straight or curved just because of how fast it is to charge one, and the boost lasts noticeably longer than flavor melons, an item that (I assume) is designed to give you a large speed boost. Purple boosts are even more powerful than that and aren’t very hard to get either.
I’d appreciate if drift boosts were nerfed in some way, to make them less insanely powerful. Even just increasing the time needed to get the orange drift boost would be great as the blue boosts would still be easy to get for small turns, and the more powerful boosts would be harder to get outside of larger, sharp turns.
Comparison of flavor melons and orange drift boost:
Demonstration of how easy it is to chain orange drift boosts together: