Hello there!
With the recent IO options that now are possible to do in condos, I had a kind of ambitious idea to try, but I dont know which option would be better or easier to implement, and I’m very green on this IO debacle anyway.
My idea (atm) is to build a condo around a moving train, Orient Express style. So you would be able to chill inside one or two wagons, look outside at the moving scenery, etc… And thats where I am having trouble envisioning it, that moving scenery.
I though about two ways to pull it off, with their pros and their cons:
-Option 1: Build static wagons, and have modular scenery at different “layers”, that would appear at random intervals, so there’s variety, but still feeling like a continuous stretch of land. An example from an existing videogame would be the intro sequence from The Room 3.
Pros:
- The “player area” would be static, so there wouldnt be any issues for the people inside the wagons.
- Building modular assets, would be less work and more opportunities to focus on details
Cons:
- I dont know if it would look good and seamless
- It would be very hard to have random scenery changes, like a tunnel
- I have no clue to how to do it
-Option 2: Do the opposite, building a huge map with a circular-ish track, and have the train loop it. Similar to how the train segments in Uncharted 2 work.
Pros:
- The landscape could be curated, adding more variety of scenery, tunnels, environments, etc…
- No headaches trying to figure out how modular moving scenery works
Cons:
- Way more work and time consuming
- The player areas are moving, and I dont know if that could affect playability, or have issues with lag and such.
So what do you guys think? Is there a better option I didnt think about? What would be the best way to pull out any of this?
Thank you so much for your help and time!! ^^