I’m guessing that I’m doing something wrong in the export process from Blender, but I have no idea what. I copied my model into the provided skeleton .blend file and rigged the model to the skeleton. Everything moves correctly when I rotate the bones in there, but once I export it to a .dae and import it into the game I get this mess:
You should add this to the workshop just for kicks, i mean if no rigging errors are detected.
Also are you sure the right parts are set to the right bones and that they have a reasonable size?
Thankss! That fixed most of it. There are still a few parts that are glitched out though like the right shoulder is twisted into itself and the left hand has some stretched out vertices.