I imported a character model that I made into the game, both the base texture and the normal map seem to have successfully loaded in. However, the normal map doesn’t appear to be working as the character lacks detail it’s supposed to have.
Here’s how the character should look like (screenshot from Blender):
Here’s how it looks like in game:
This is how the metadata materials look like:
It’s not giving any errors or anything, so I’m not really seeing why it isn’t working. I’m pretty new to 3d stuff, especially the technical side, so I wonder if I’m missing something to make the normal map “activate”.
Any advice would be greatly appreciated!