Mover Gyro or Object Gyro Fluid motion on all axises

What I propose is a Mover Gyro or object Gyro that could either use the Player Control Volume with added Yaw Pitch and Roll Commands that work along all of their axises as spin. BUT With no need to call Reverse as a command.
Think plane or Helicopter. But would allow for both to be built.

The broom added as a halloween item shows that there is ability for a player to enter an object and control its motions and direction smoothly without need for entering or calling some reverse command that functions as both left and right.

This does not have to be a mover but the idea is that we control everything else with movers currently and so it makes sense to have a mover that allows control on all 3 axises at once. Not only one per mover.

I have built something of this concept and know it is possible but currently the way I did it is not ideal in that every moment has to be countered in order to move another direction. That is not the Gyro we want or need.

Simply put example.
Mover Gryo (set duration) Allows faster movement along axises.
Mover Gryo (Invert Controls Command option in drop down to quickly invert axis)

Allows for Yaw pitch and roll using XYZ axises. While also allowing foward and backwards motion options to propel it forwards MoveForwards command positive or negative value currently is fine.

(Does not work identical to spin with need to have reverse.)

Has true movement of
PITCH Pull up Pitches nose up, Push down pitches nose down, Y Axis
ROLL Roll Left rolls to the left, Roll Right rolls to the right , X Axis
YAWYaw left yaws to the left, Yaw Right yaws to the right. Z Axis

This could be done in the existing Player Control Volume by adding Pitch Yaw and Roll sections to control each axis to allow multiple axises to be controlled at once instead of only allowing one axis at a time to be controlled.

If you only simply added counter clock wise spin as a command and didnt want to add a Gyro to allow us to make fluid motion vehicles… and allowed option for which axis to call it on as an I/O command instead of allowing it to only control one axis at a time from in the mover, this would already be possible.

Since its not possible curently I created a workaround that works by correcting every control input you put in to keep in control of the vehicle but it requires equal input to correct every motion. If you press Wx3 then you must also press S to stop its motion in that current direction and then Sx3 to come back to center. Its hard to use it like that and it only seems to work once or twice before phantom spinning motion along a random axis begins and you have to reload the condo or replace the mover.

Please add a Proper Gyro as a Suggestion. Thank you. :slight_smile: