I really wanted to express all this stuff now because I think it’s crucial and important to be done and ready before the big 1.0 release.
I love how Tower Unite has been pushing user creative content more and more. Condos have so many features and tools for players to use now to the point that players can create full on custom maps for games now. The tools have been expanded so much now in that front.
However this same love seems almost completely absent for workshop player models. Easily the most important way a player can expressive themselves in every aspect of the game. I wanna help shed some light on where the current system is not just lacking, but also holding players back and hopefully give some ideas on how this can be vastly improved for players and creators a like.
I won’t go into any details about that actual creation, rigging, etc. Just the moment you import your model and on wards as well as in-game issues.
Starting with some bugs.
Hat offsets have always been extremely inconsistent and buggy. To the point I often just take them off because they’re too unpredictable. Such issues are:
- Hats scaling / offsets changes often for the weirdest reasons. From certain interactions, changing sizes, dying, etc
- Hats scaling / offsets often are de-synced. Appearing at different sizes or different positions even though they look fine for the player client.
- Hats occasionally staying in position / being left behind after a player dies and respawns. (This is very common with pets.)
- Offsets being inaccurately displayed in the workshop editor or straight not working at all. (Ties, Masks, etc.)
Offset editor NEEDS individual settings for each item.
Currently you can adjust the offsets of a hat, but ONLY ONE PER CATEGORY. So if you find tune the positions of a hat to perfection, you will get lots of inconsistent results on other hats in that same category.
Here’s an example of what could be possible if you could save individual offsets per hat instead of per category:
Inconsistencies between editor and in-game
This is more of a bug, but very important for perfections like me. The editor needs to look 100% accurate to how it’ll look in-game. Because for some items, it’s currently a complete guessing game. For example, I sacrificed my entire waist offsets to specifically make the hula skirt look good on this avatar specifically. (Note: All pool tubes will look awful because of this but that’s beside the point.) It looks perfect in the editor, however when I load it in-game…
Allow avatars to add customizable body groups / toggles.
Lots of avatars are not just one thing. Some may have multiple outfits, customizable shirts/pants, toggle-able hair or maybe no clothes at all! In any other game like Garry’s Mod or VRChat, you can simply toggle these things on and off. Unfortunately in Tower Unite, avatars can only be one thing. So if you have the same avatar with multiple outfits or styles, they have to be a completely separate upload. Which means you have to redo the hat offsets on each and individual upload. This also indirectly spams the workshop with variants of the same exact avatar.
Tower does have a solution to this though! It actually always has! The default models have customizable outfits that can be toggled between at anytime. Allowing workshop creators to utilize this system would cut down on the work of managing multiple avatars while also cutting down on workshop spam.
(I’d go a step further and account for unique hat offsets based on these toggles. Making your avatar headless for the sake of making one of Towers many head covering masks look good is something to consider.)
A few little things worth mentioning / suggesting.
- Free fly cam in editor: Pretty self explanatory. Helpful for fine tuning offsets without the burden of the default camera.
- More than just the scale ruler in editor: The scale ruler is decent but waaaay too vague. You should be able to swap out the ruler with other things to help with a sense of scale. Such as default player models, every NPC, some types of furniture, etc. You kinda have to play a guessing game with player height metadata which requires you to keep pushing unnecessary updates to the same upload.
- Allow players to create their own custom hat offsets themselves IN-GAME: Default models or someone else’s workshop upload. Allow players to fine tune hats themselves to their truest desires. Nothing is more painful that finally finding the PERFECT AVATAR. Just for all of your hats to never look right on top of it.
I’m sure there’s some small things I’m forgetting but this is all the major stuff. I really hope to see more advancements in this specific field because providing the right tools to players will do wonders for this game long term with player creativity.