Modify the weapon upgrades

I believe the weapon upgrades (when you upgrade from the pistol to the dual pistols, uzi and sawed off) should be modified

But I mainly say this because of one reason alone:

Once you get the uzi, the sawed-off shotgun isn’t a viable option alone

I know that seems a bit silly, but when I used the sawed off, I could barely kill any zombies when using it, and the slow fire rate was making it a chore to fire, even at close range when the damage should be higher, it didn’t do much damage; where as with the Uzi, it was stupidly fast, did fair amounts of damage, and honestly felt like a machine gun, not to mention it kills the boss really, really quickly when you’re not attacking zombies.

So, I have a few ideas

  • Add a final upgrade, that is like a slot machine of sorts, and you can pick a weapon from 3 (or re-roll once)
  • Replace the sawed-off with a better shotgun/different gun (Maybe the M4A1?)
  • Decrease the Uzi’s fire-rate and damage to make it less crazy against zombies and the boss
  • Get rid of the dual pistols, making it go pistol > uzi > sawed-off, then to another gun entirely
  • Make the sawed-off do more damage to make up for it’s slow fire-rate

Maybe i’m just terrible with the sawed-off, who knows, maybe someone can convince me that no, the sawed-off is actually great and the uzi is the bad one, but in my experience, it just feels better to go with the uzi, and maybe that’s just a personal preference, but i’ll never truly know until I post this

maybe make it so that you can dual wield sawed-off shotguns

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I agree, I never upgrade past the Uzi now because the shotgun doesn’t do as well.

I’d add another possible option: Make a weapon tree. So you start with pistol but you can choose a path like dual-wield pistols, single uzi or shotgun, then from those there’s like, duel uzis, duel shotguns, higher calibre pistols. I think it’d be more interesting since players could pick which route they want to take.

And maybe included in the tree could be some special class based weapons. examples;
Merc can unlock Dual Desert Eagles, can shoot through multiple zombies.
Electrician gets Tasers, regular damage but slows zombies.
Doctor gets needle guns, saps life and feeds to nearby allies.
Default weapons could do with spicing up for sure, and I think it would be cool if everyone had something slightly different.


I like the idea of that

However that sounds like they’d have to either increase the amount of days (because there’s only 5, excluding the boss round because you can’t spend your points after that), or increase the point (not units) payout because, unless you’re playing solo mode, you’re not getting many points (and even then, in solo your points are usually spread about because everything is usually pretty expensive)