Missing texture reference/fallback textures?

I’ve been trying to update a workshop model i uploaded previously to take advantage of the new rig, but I’ve been running into this issue where the game refuses to import my textures, claiming its missing texture reference/fallback textures for “diffuse”, “normal”, and “height”. Does anyone know why its doing this and what I can do to fix it?
image

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The new SDK requires the texture references to be named a certain way now.

https://towerunite.com/guides/wk_creatingcharacters_v3.html#textures--paths

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Huh, I definitely missed that. Thank you.

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This isn’t working for me, no matter what, it auto renames the file i upload with the dae file. like i’ve uploaded models before, is just after this rig update, suddenly it’s changing stuff all by itsel.f

Does this also apply for items? This seems to only be affecting characters, but I’m not exactly sure. Either way, asking because I more or less have the same problem - The texture for my item is there, but Workshop Editor doesn’t detect the file - It just says the model has a texture referring to it but that it’s missing.

I’m also still having issues myself with another character model (despite running into this issue with prior character model I finished last week and fixing it quickly by just copying the material file and renaming it to match the scheme.) I made sure everything was setup, but it’s still defaulting to the placeholder texture:

  • Material in Blender is called “ToonyMaypul”
  • Base Color for that material references “ToonyMaypul_Diffuse.png”
  • Aforementioned .png file is in the same folder as the DAE when I export it.

And YET, I am still getting the error "Model had texture reference “ToonyMaypul_Diffuse.png” butt the file does not exist. Could not find a fallback texture matching name “Material_diffuse”.