So I’ve made a couple courses now, and one thing that’s bugged me is that when I want to change the color and material of all the pieces of my course to match a certain theme it takes ages. You can’t use the copycat tool because it copies ALL the attributes of a piece, so if you have pieces with a smaller base height or no walls, it will override those settings when you go to copy the color/material over and you have to go back in and fix them.
My suggestion is that we need some way to change the default colors and materials of the course pieces on a larger scale, or a tool that only copies the color/material of a piece. I’m not sure how this would work, my first thought was some kind of toggle that applies the Grass, Wall Style, and Surface Material and all the colors to every new piece upon creation. Maybe a new volume that edits the material/color attributes of golf course pieces. That way you could have a big box volume covering one hole where all the pieces are say blue metal walls with red grass and white plaster for the base surface, and the next hole another volume with yellow walls with green tile pattern or something like that. If you wanted to have all the pieces be the same on the entire level you could just have a “global” toggle for the volume like some of the other volumes we have.
This would save tons of time for map creators in my opinion. Saying this because I’ve spent the last several hours just configuring the colors for my golf course.